Malek Szul


PBP Character Created:
26th Oct, 2016 - 6:19am

Last Updated:
14th Feb, 2017 - 3:46pm

Player Member ID:
15303

Member Name:
Delgar

Character ID: 265

Character's Game Master:
Aericsteele using the Dungeons & Dragons 5e system

Campaign:
Aericsteeles D&D 5e RPG Main Thread

Character Avatar

Familiar / SideKick
More info
Symbol / Sign:
Character Name:
Malek Szul

Character Title:
The Wise

Character Class:
Wizard Diviner Level 2

Character Status:

Novice

Character Alignment:
Lawful Neutral

Marching Position:
Middle Rear

Rival: ?

The Foe of Malek Szul
Guardian: ?

The Vulnerable Keeps

Character Body
Base Theme / Style
Character Combat Info
AC: 11 (AC 14 with Mage Armor)
HP: 13/14 Passive Perception: 12
Initiative: +1
Spell Attack: +5 Spell Save DC: 13
Melee attack: +2 Range Attack: +3
Weapon Proficiencies: staff, dagger, darts, sling, light crossbow
Armor: None
Character Description
Malek stands roughly 5'10" tall weighing 154 lbs, with short well kept black hair he appears a little on the pale side due to his book worm life style. He favors red robes and is usually carrying a staff in one hand and a book in the other. He can come off as a know it all and he will remind others of this, also he tries to do things by the book when it suits him which can rub people the wrong way. He believes knowledge is power and will do almost anything to acquire more knowledge almost anything.
Character History
Malek was born in the northern city of Khoren a walled city that was heavily involved in the war with the former Elven Kingdom of E'ranlean. His father Jerin worked for a sage helping with research and his mother Celia was a scribe, so he learned the ways of ink and paper early on in life. His parents saw some potential in him with the magical arts as Malek would dabble with his fathers research and he quickly picked up the art form. When he came of age he was sent to study at the wizards college in Voscandi under the watchful eye of the Akashic Order. He spent many years there acquiring more and more knowledge but always with the order watching, he yearned for the day he would be able to set out on his own to do his own research. He became a favorite student of the headmaster Orlen The Grand Magister, helping him with much of his research in the area of divination. This didn't make Malek a lot of friends as it was seen as favoritism and also his general attitude and how he treated others didn't help. In the end it payed off as Orlen recommended him to join the ranks of the Arcane Order Of Knowledge, never before had someone so young and of little experience been allowed to join the order. With his recent graduation from the college and his acceptance into the order he has been tasked with various jobs that suited his talents manly in translation and research. There has been rumors of sending parties into the Scolandi wilds to investigate the area, Malek would love to see what new knowledge may lie in wait he has volunteered many times but he has had no luck so far mainly due to his lack of experience in field.
Character Magick / Spells / Powers
Spells: 0:3 1st:3
Spells Slots: 5
Memorized Spells: Detect Magic, Sleep, Ray of Sickness, Comprehend Languages, Mage Armor

Spell book:
Cantrips: Chill touch, Light, Prestidigitation,
1st Level: Magic Missile, Sleep, Mage Armor, Comprehend Languages(r), Identify(r), Detect Magic(r), Ray Of Sickness, Find Familiar(r)
Character Notes*
Portent rolls: 12,3

Tywin Gant reeve of Clear Creek
Alena a bar maid at the Drunken Logger
Quell bartender at the Drunken Logger

* The content here is exposed unless you get a Guardian to protect it.
Deity / Allegiance / Cult
Arcane Order Of Knowledge
Familiar / Side Kick / Craft
Poe (Raven) AC: 12 HP: 3 Speed:10 fly:50 Beak Attack: +4 hit 1 damage Skills: Perception +3 (passive perception 13) Mimicry: imitate noises (within 100 feet communicate telepathically or use its eyes or ears til start of next turn and use any special abilities it has you are death and blind during this time) (can be dismissed into a pocket dimension and recalled) (within 100 feet can be used to deliver a touch attack use your attack roll)
Character Equipment
Equipment: quarterstaff, 2 x small knife, spell book, component pouch, back pack, book of dragons, 2 x bottle of ink, 2 x quills, water skin, common clothes, 8 x parchment, small bag of sand, old letter from colleague, belt pouch, 2 x days of rations, red robe, 2 x scroll case, 4 x sacks, 2 x chalk, 4 x candles, tinder box, bedroll, notes on pixie, notes on flaura and fauna,

Gold: 3
Silver: 2
Character Storage
Was never one for keeping much that couldn't fit on person.
Game Master Notes*
Character was captured by the Illiosani, fed to their life tree, tortured and ultimately killed. His spirit was also captured as it left his body and is being fed small amounts of energy to keep it in existence as it serves the Illiosani Ancestors.

Last nag (warning): 3rd Jan, 2017 - 8:56pm

* The Game Master's notes to you are exposed, get a Guardian to protect it.
Character Item Location
Head:
Left:
Center:
Right:
Left:
Right:
Available Gems ?

No Gem Activated. This means your Character does not have the possible 'edge' over other Characters. Activate a Gem to get the advantage.
Personal Rival: ?
At some point in this Character's life a foe became known - the history behind this rival can be written here.
Character Stats
Malek Szul
level: 2 Wizard (Diviner)
Back Ground: Sage

Strength:10 (150 lbs carrying capacity)
Dexterity:12 (+1)
Constitution:14 (+2)
Intelligence:17 (+3)
Wisdom: 14 (+2)
Charisma:8 (-1)

Save Proficiencies: Intelligence, Wisdom
Languages: Common, Orcish, Elvish, Dwarvish, Draconic, Abyssal, Giant
Skill Proficiencies: Arcana, History, Investigation, Religion

Acrobatics: +1
Animal Handling: +2
Arcana: +5
Athletics:
Deception: -1
History: +5
Insight: +2
Intimidation: -1
Investigation: +5
Medicine: +2
Nature: +3
Perception: +2
Performance: -1
Persuasion: -1
Religion: +5
Sleight Of Hand: +1
Stealth: +1
Survival: +2

Feats and abilities:
Linguist (+1 intelligence and 3 languages)
Arcane Recovery (after short rest recover 1 spell slot 1/day)
Divination Savant (gold and time halved for divination spells)
Portent (after long rest roll two D 20's keep these and replace attack, saving throw, ability check for you or any one you can see)

Trait: I'm used to helping out those who arent as smart as I am, and I patiently explain anything and everything to others.
Ideal: Emotions must not cloud our logical thinking.
Bond:
Flaw: I speak without really thinking through my words, invariably insulting others.

Particulars:



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