Grogdrol Hammerhand


PBP Character Created:
28th Oct, 2015 - 1:25am

Last Updated:
21st Nov, 2016 - 12:23am

Player Member ID:
15349

Member Name:
KenGorbutt

Character ID: 142

Character's Game Master:
ICon

Campaign:
ICon Pathfinder Kingmaker Stolen Land

Character Avatar

Familiar / SideKick
More info
Symbol / Sign:
Character Name:
Grogdrol Hammerhand

Character Title:
Lord Of The Dance

Character Class:
GunslingerMusket Master 4

Character Status:

Lieutenant

Character Alignment:
Chaotic Good

Marching Position:
Right Rear Flank

Rival: ?

The Foe of Grogdrol Hammerhand
Guardian: ?

The Vulnerable Keeps

Character Body
Base Theme / Style
Character Combat Info
AC: 18 touch: 14 flat-footed:14
HP: 36
Initiative: 9
CMB: 4
CMD: 17
Fort: 5 Ref: 7 Will: 4
Character Description
4'8"
200 lbs
Brown hair
Hazel eyes
88 years old
Gruff but willing to be helpful
Dislikes weakness
Character History
I was born in the south end of village I have long since forgotten the name of to couple that made their living as masons. One day when I was 6 my village was raided by orcs, they killed my mother in the raid. 2 years later my father killed himself over the grief of the loss of my mother leaving me in the care of my uncle. He was kind enough man, even though he was bit strict. He worked as blacksmith for the local militia that was formed after the raid. After while he had outfitted the entire militia and really was only needed to repair any damaged equipment so he started to make extras and would sell them to the nearby surrounding towns and villages. On one of the few trips that he had taken me on to one of the more distant and far larger towns we were attacked by bandits, my uncle shoved sword in my hands and told me to hide. I did as I was told and hid as the small caravan of people was slaughtered before me. I made my way to the town to find my uncles buyer hoping for some help. He was human that had blonde hair, pale skin, and grey eyes, he stood about 6'2". When he saw me arrive alone he was obviously somewhat worried as to what had happened, after telling my tale he gathered up few men to go with him to help retrieve what cargo was left and the bodies of the fallen. After laying the bodies to rest he had allowed me to stay with him for some time. He had found people to help me train with my somewhat unique gifts. After several years of training he had allowed me to setup small alchemist shop to try to work on being independent. I worked on it and was doing well enough, but my mind always wandered to all the death that had surrounded me over the years and how I was to weak to stop it, so I started to tinker. Using what I had learned from the strange man and my uncle I started to work on making ranged weapon that was like cannon but far more compact, one that person could use alone and carry with them. It took me two decades to get working prototype while I worked on my alchemy. I later found way to incorporate my alchemy with the weapon to make the ammunition less bulky. I also learned that if you hear it click without firing, don' try to fire it again without fixing the problem, otherwise it tends to be quite disastrous, that is how I got the scar on my face, damn barrel blew up and shard of it gouged it's way into me. Lucky I can still see out of that eye. After couple more years the strange human, who, come to think of it, never did tell me his damn name, left, he said he would stay in touch as often as he could. Turns out that meant letter or two every four or five months. After I finally got fully working model of my musket I joined the militia, so that I could help prevent what happened to my village from happening to this one. After about another decade the man wrote me letter saying that he had taken in small human boy that was "gifted", whether he meant capable or slow I wasn' sure. Over several letters later I learned that his name was Archival Oragor. After that I didn' get another letter for quite some time. The letter I did get was quite troubling, It came with relatively large package, the letter said that the man had to leave Archival and that he would find himself in debt of me if I would find and guard the boy. He left me map to at least narrow down my search, the package was, at least from what I could guess payment to find and guard him. So after selling my shop and packing what few belongings I kept I set out after the boy, hoping that I wouldn' happen upon another corpse.
Character Magick / Spells / Powers
In every age there is some object or power that is beyond natural abilities. If Grogdrol Hammerhand possesses such abilities or objects it should be listed here.
Character Notes*
6280 xp

* The content here is exposed unless you get a Guardian to protect it.
Deity / Allegiance / Cult
family, duty, honor
Familiar / Side Kick / Craft
Character Equipment
backpack
bedroll
flint and steel
10 days of trail rations
100ft silk rope
gunsmith's kit
masterwork artisan's tools
chain shirt
musket
44 alchemical paper cartridges
1 alchemical paper cartridges(silver)
light horse
bit and bridle
saddlebags
saddle
5 days feed
3 pots of silver weapon blanch

20 platinum
229 gold
2 silver
80 gold credit at Oleg's
Character Storage
Was never one for keeping much that couldn't fit on person.
Game Master Notes*
The man you know as Archival's uncle never goes by name and always seems to do favours for family members.
Each mission has been given by correspondence.
Another mission you have done involved finding a grand-niece of his and rescuing her from kidnappers, and another had you as a rooftop guard for his father in a sizeable mansion.
From all this you guess he has a large family and keeps close with them.

Each time the same messenger was sent, a friendly man who goes by the name of Greg.
Greg seemed to be prone to drinking a little too much, however, Grogdrol soon realised it was an act to get people comfortable and allow them to spill secrets.
You are expected to send a letter or message to Greg in the capital of New Stetven, specifically the Chunky Hog Inn, room 7. He did always seem to be superstitious. When it's received, payment will be sent to a location you specify along with an agent to make sure you did your job.

Last nag (warning): --

* The Game Master's notes to you are exposed, get a Guardian to protect it.
Character Item Location
Head:
Left:
Center:
Right:
Left:
Right:
Available Gems ?

No Gem Activated. This means your Character does not have the possible 'edge' over other Characters. Activate a Gem to get the advantage.
Personal Rival: ?
At some point in this Character's life a foe became known - the history behind this rival can be written here.
Character Stats
Strength: 10 +0
Dexterity: 17 +3
Constitution: 14 +2
Intelligence: 10 +0
Wisdom: 16 +3
Charisma: 6 -2

Craft(firearms): 8
Craft(alchemy): 8
Perception: 10
Sense Motive: 4
Survival: 10

Musket: +7(+8 at 30ft or less) 1d12(+1 at 30ft or less) 40ft range B&P 20/x4

Feats:
Gunsmithing
Rapid Reload(musket)
Point-Blank Shot
Precise Shot
Improved Initiative

Racial Abilities:
Darkvision 60ft
+4 dodge to AC against Giant type
+2 to appraise with nonmagical precious metals and gems
+1 to attack against orcs and goblinoids
+2 to saves against poisons, spells, and spell-like abilities
+4 to CMD to resist bull rush and trip
+2 to perception for stonework

Class Features:
Grit(3/day)
nimble +1
quick clear
Steady Aim
Deadeye
Gunslinger's Initiative
Pistol whip
Fast Musket
Favored Class(misfire chance x3)

Traits:
Unlearned(arcana)
Adopted
Rich Parents
World Traveler(sense motive)
Brigand
unblemished barrel

Particulars:



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