Kresnik



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Genealogy
PBP Character Created:
19th Nov, 2016 - 4:53pm

Last Updated:
23rd Apr, 2017 - 9:51pm

Player Member ID:
15745

Member Name:
Daishain

Character ID: 269

Character's Game Master:
ICon using the Pathfinder system

Campaign:
ICon Pathfinder Kingmaker Stolen Land

Character Avatar

Familiar / SideKick
More info
Symbol / Sign:
Character Name:
Kresnik

Character Title:
The Mystic

Character Class:
Oracle 7

Character Status:

Loner

Character Alignment:
Neutral Good

Marching Position:
Middle Front

Rival: ?

The Foe of Kresnik
Guardian: ?

The Wolf Keeps

Character Body
Base Theme / Style
Character Combat Info
AC 19/12/18, HP 47, Init +3, BAB+5, CMB+3, CMD14, Fort+4, Ref+4, Will+10, (+2 vs fear, illusion, and divination effects) speed 20, melee tohit+4, ranged tohit+6
Character Description
Standing a whopping 3 feet and 2 inches in height, Kresnik would be easy to overlook were it not for his outlandish sense of style and unusual mount. Blue eyes are set in a slightly pudgy pale face dominated by a bulbous nose. He is clean shaven, with long dark blue, almost purple, hair that he usually knots into a braid tucked into his hat.

His favorite traveling garb is a matched tunic and leggings, both a vibrant green, with silver thread inscribing intricate whorls across the fabric. Over this is worn a mithral breastplate with similar patterns engraved on its surface. He also normally wears a tall cylindrical hat that adds nearly a foot to his profile, it is blue-black with tiny silver studs in imitation of the night sky.

Kresnik himself is slightly manic, with a sense of curiosity that can lead him astray. Left to his own devices, he can often be found fiddling with something dangerous, usually alchemical components, though he also has a particular interest in astronomy and clockwork creations. Matching his erratic behavior with an infectious sense of humor and the odd occurrences that happen around him, it is easy to dismiss him as a madman. Those who know him however benefit from an unusual level of insight into a wide variety of subjects, in addition to his considerable magical support in the field.
Character History
Kresnik Yimble was born in the Static portion of the city of Uringen. While insatiably curious about many things, most of his life was rather normal and boring by gnomish standards. He lived among humans, and made his living as part of the thriving local alchemy business.

Matters changed when Kresnik was caught in the unstuck side of the city when it vanished. For whatever reason, he was affected more than most when he returned. Impish voices none else could hear plagued him and demanded he do things, and unseen presences kept playing with loose objects in his vicinity. Discovering that these voices grew fainter with distance from Uringen and places like it, Kresnik packed up his belongings and fled.

Discovering that his curse came paired with new abilities was of some comfort, but he was determined to end it. He's spent some time wandering from place to place, learning and practicing in hopes of finding some solution.
Character Magick / Spells / Powers
Concentration: +12, Illusion Save DCs: 15+SL, other Save DCs: 14+SL

Spells: (* Mystery Spells, ' Curse spells, " Spirit spells, - Gnome Spells)

0th (U/day)-Create Water, Dancing Lights, Detect Magic, Detect Poison, Ghost Sound'-, Light, Mage Hand', Mending, Prestidigitation- Purify Food and Drink, Read Magic
1st (7/day)-Bless, Color Spray*, Cure Light Wounds, Identify", Liberating Command, Obscuring Mist, Protection from Evil, Speak with Animals-, Summon Monster I
2nd (7/day)-Calm Emotions, Cure Moderate Wounds, Hypnotic Pattern*, Invisibility", Lesser Restoration, Levitate', Minor Image', Pilfering Hand, Tongues"
3rd (5/day)-Cure Serious Wounds, Communal Resist Energy, Daylight*, Haste", Locate Object", Prayer
Character Notes*
Wolf Guardian Shields: The inner thougts of Kresnik are protected.

* Protected by Guardian
Deity / Allegiance / Cult
Principally a devotee of Desna, the goddess of freedom and fortune, Kresnik also pays homage to a smattering of other deities.
Familiar / Side Kick / Craft
Sticky is Kresnick's personal mount. She is a Riding Gecko (Giant Gecko stats) with enough combat training for him to count on her mobility in battle. She is primarily green with red markings. AC 17/12/15, HP 11, Fort+4, Ref+5, Will+2, speed 40', climb 40', Climbskill+21, Perception+6
Character Equipment
On Person: Masterwork Mithral Breastplate, Masterwork buckler, morningstar, light crossbow, Cloak of Resistance+1. Wayfinder with embedded Cracked Pink and Green Ioun stone (+2 finding direction survival, +1 Will, +1 Diplomacy), Equestrian Belt (+4 ride, and auto succeed at knee guiding, staying in saddle, and fast mount/dismount)

In pouches/bags: 2 sunrods, 25' silk rope, colored chalks, tinder box, whistle, steel mirror, sling, 2 glass vials, bag of sling bullets, 50' twine
Character Storage
On mount: Animal Harness, Exotic Saddle(Gecko), Studded Leather Barding (Gecko), Saddlebag

In Saddlebag: 10 doses Silver Alchemical Power Component, 2 flasks alchemist's fire, 2 flasks Anointing Oil, 1 flask Phosphorescent Gel, 2 thunderstone,10 glass vials, 1 vial ink, inkpen, notebook, shaving kit soap, perfume, crowbar, 100' silk rope, large sack, 10 pitons
Game Master Notes*
Wolf Guardian Protects: The secrets dispensed by ICon are protected from prying eyes.

Last nag (warning): 26th Nov, 2016 - 5:38am

* Protected by Guardian
Character Item Location
Head:
Left:
Center:
Right:
Left:
Right:
Available Gems ?

Third Gem Activated. Lucky sniper shot. One time only during any battle you are able to immediately kill any creature with a missile weapon providing that such a creature is capable of death by the full damage x2 (plus your bonuses) of such a missile weapon, if not only the full damage x2 (plus your bonuses) is applied.

Second Gem Activated. A combination of choice eating and hard times has made you more resistant to pain and fatigue. +2 to your hit points.

First Gem Activated. Add +1 to one of your lowest core attributes (Strength, Dexterity, etc). During the course of a journey you learned from others who had a higher attribute than you.
Personal Rival: ?
At some point in this Character's life a foe became known - the history behind this rival can be written here.
Character Stats
L7 Oracle, XP 24379 (next level 34,000)

Strength 8(-1)
Dexterity 12(+1)
Constitution 12(+1)
Intelligence 14(+2)
Wisdom 14(+2)
Charisma 19(+4)

Racial Abilities:
Small- +1 AC&attack, +4 stealth, -1 CMB&CMD
Illusion resistance/Keen Senses/Obsessive- +2 to saves on Illusion effects, and Perception and Craft (Alchemy) checks
Gnome Magic- +1 to DC of Illusion spells, bonus spells
Eternal Hope- +2 to saves vs fear, 1/day upon rolling a 1 on a d20, may reroll.
Fey Thoughts- Stealth and Use Magic Device are class skills
Low light vision- can see twice as far in dim light
Favored Class, Oracle: extra skill points chosen every level

Class Skills: Craft, Diplomacy, Fly, Heal, Knowledge(All), Perception, Profession, Sense Motive, Spellcraft, Stealth, Survival, Use Magic Device
Invested Skills: Craft(Alchemy) 7(14), Diplomacy 2(10), Fly 7(11), Heal 1(5), Knowledge Arcana 7(15), Knowledge(All others) 1(9), Linguistics 1(3), Perception 4(11), Ride 0(3), Sense Motive 1(6), Spellcraft 7(15), Stealth 1(9), Survival 1(2), Use Magic Device 3(10), ACP(-1)
Languages: Common, Gnomish, Sylvan, Elven, Celestial, Draconic

Feats and other features:
-Craft Wondrous Item: Can create magical items of the Wondrous Item category
-Extra Revelation: can choose additional revelation
-Bardic Knowledge: Add half character level to knowledge checks.
-Awesome Display(Su): Illusion pattern spells treat affected creatures as if thier HD was reduced by an amount equal to Kresnik's Cha mod.
-Lure of the Heavens(Su): Leaves no tracks, can hover up to 6 inches above the ground or liquids
-Arcane Enlightenment(Su)[from bound spirit, can change daily]: Adds 2 Wizard/Sorcerer spells of L4 or below to spells known. Spells are treated as divine, and cast with Charisma.
-Mantle of Moonlight(Su): Immune to lycanthropy curse, also, 1/day, melee touch attack, force lycanthrope into human form, or force any other target to endure affects of Rage spell, no save. Lasts for character level in rounds.
-Inspire Courage(Su): Cha+ChL rounds/day, as standard action use oratory performance that grants allies in hearing range +1 to attacks, damage, and saves vs charm+fear
-Inspire Competence(Su): Cha+ChL rounds/day, +2 to specific skill checks of ally

Traits:
-Natural Born Leader: +1 to leadership score, +1 to will saves for followers vs mind affecting
-Meticulous Magician: +2 to spellcraft checks
-Excitable: +2 to initiative
-Carefully Hidden (Via Adopted): +1 to Will Saves, +2 vs Divination effects
-Focused Mind: +2 to concentration checks
-Hedge Magician: When creating magic items, cost is reduced by 5%
-Meticulous (drawback): -2 penalty to untrained skill checks

UC Perks
-Additional traits: 2 bonus traits
-Economic Titan: adds "Prosperous" quality to Freehold
-Magical Entrepreneur: cost of earning magical capital reduced by 50%, as magister, can roll twice for kingdom magic items and choose result

(default spirit ability)
Monstrous Insight (Su): 3+Cha/day As standard action, can attempt Kskill check to identify creature with insight bonus equal to oracle level. Whether or not check successful, gain 1min +2 insight bonus to attack and AC vs creature.

Curse: Haunted
Drawback: retrieving items takes a standard action, dropped items fall ten feet away at random. Wierd poltergeist fluff effects.
Benefit: bonus spells

Particulars:



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