Jason



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Genealogy
PBP Character Created:
15th Apr, 2017 - 8:07pm

Last Updated:
1st Oct, 2018 - 12:21am

Player Member ID:
15745

Member Name:
Daishain

Character ID: 299

Character's Game Master:
KNtoran using the Dungeons & Dragons 3.5e system

Campaign:
3.5 D&D You As Character Role-Playing Game

Character Avatar

Familiar / SideKick
More info
Symbol / Sign:
Character Name:
Jason

Character Title:
The Engineer

Character Class:
L5 Artificer

Character Status:

Lieutenant

Character Alignment:
Neutral Good

Marching Position:
Middle Rear

Rival: ?

The Foe of Jason
Guardian: ?

The Imp Keeps

Character Body
Base Theme / Style
Character Combat Info
HP 32/32, AC 23/16/20, BAB 3, Meleetohit+5, Rangedtohit+6 Fort+3(4), Ref+4(5), Will+5(6)
Character Description
(Pre transformation) Male Caucasian, 6'2", 325 pounds, age 30. Broad shouldered with a large frame and thickly muscled legs, but carrying a little extra weight around the belly and upper thighs.

Pale and freckled complexion, deep blue eyes, dark brown hair. Reddish-brown beard, normally kept in a simple goatee, but bad about keeping the rest of the face shaved clean. Arrived in this strange new world wearing jeans, a long sleeved work shirt, and light industrial boots.

(Post transformation) 5'8", 146 lbs, 1/2 wood elf, 1/4 human, 1/4 drow, dark grey skin, blue eyes, light blond hair, thin with wiry muscle.

Quite introverted, awkward in social situations, and has difficulty reading the intent and mood of others. but also generally soft spoken and kind, preferring to resolve disputes peacefully.

Deals with an unfortunate tendency simply to bottle up strong emotions, ignoring them until they grow unbearable.

Excellent at reasoning and solving puzzles, but somewhat prone to indecision when missing vital information.
Character History
Born in South Bend Indiana in 1986, the second of four children in a family of eccentrics. Moved south to North Carolina in 1997. Played defensive linemen for high school team. Was quite good at it, but ultimately stopped playing in favor of studies when beginning college. Learned Mechanical and Industrial Systems engineering at East Carolina University.

Prior to The Event, made a living designing parts and part fabrication processes for large appliances.
Character Magick / Spells / Powers
Can infuse objects with spell effects that can later be activated. All L1,L2, and L3 artificer infusions known.

Infusions per day:
L1: 6
L2: 4
L3: 2

Craft Reserve: 1312

Mage spectacles soulmeld: +4 to Decipher Script, Spellcraft, and Use Magic Device, can make such checks untrained
Character Notes*
Imp Guardian Shields: The inner thougts of Jason are protected.

* Protected by Guardian
Deity / Allegiance / Cult
Agnostic by inclination. As gods are most certainly real in this new world, may or may not choose to serve a deity worth following.
Familiar / Side Kick / Craft
Qwantithalica Class: Ranger Level 4, Race: Elf, Alignment: Lawful Neutral Religion: Unknown, Experience: 900, Hit Points: 14 Base Attack Bonus: 4 AC: 17/15/15 Strength: 14 +2 Fortitude: 3-1=2 Dexterity: 16 +3 Reflex: 5+2=7 Constitution: 8 -1 Will: 1+4=5 Intelligence: 14 +2 Initiative: 0 + 3 = 3 Wisdom: 18 +4 Melee: 2+2+0=4 Charisma: 14 +2 Ranged: 2+3+0=5 Skills: climb 2+2=4 conc 1+-1=0 craft armor 3+2=5 craft weap 3+2=5 h anim 1+2=3 heal 1+4=5 hide 7+3=10 jump 1+2=3 k dung 7+2=9 k geo 3+2=5 k nature 5+2=7 listen 6+4+2=12 m silent 5+2=7 prof 1+4=5 ride 1+2=3 search 5+2+2=9 spot 6+4+3=12 survival 7+4=11 swim 1+2=3 use rope 1+2=3 race and class features: Immune to sleep, +2 listen/spot/search, +2 vs enchantments, low light vision, Track, Favored Enemy: Goblins, Trapfinding, Skirmish (+1d6) feats: stealthy (+2 hide/move silent), Rapid Shot (1 extra attack on FA, at -2 penalty), Endurance (+4 vs endurance related saves, can sleep in medium armor), Swift Hunter (scout and ranger stack for skirmish and favored enemy purposes.) Equipment: Sword, short 1d6 (1) 2str composite Longbow 1d8 (1) Arrows (20) (2) Waterskin 4lb (2) Healer's kit 1lb (1) Traveler's outfit 5lb (1), Studded Leather, Ring of Protection +2 Languages: Elven Gnome Goblin She has golden eyes and sandy blonde hair that hangs down to almost her waist. She is 93 years old to be exact. She is tall for a elf standing at 5' 9 inches and weighs 88 pounds. She is slender and has some nice curves.
Character Equipment
[on crafting list: MW Great Crossbow with sight and wand chamber (+1 tohit, 2d8 dam, 18-20x2, 120' range, range increments treated as 2 closer), MW buckler], mithral breastplate(inherent +2 bonus), Item Familiar&Ring of Protection +1, Ring of Sustenance, morningstar, dagger, midsize pocket multitool with micro LED flashlight.

Scrolls: 1 Benign Transposition, 5 Cure Light Wounds, 1 Fox's Cunning, 1 Enlarge Person, 1 Silent Image, 1 Protection from Evil
Character Storage
Was never one for keeping much that couldn't fit on person.
Game Master Notes*
Imp Guardian Protects: The secrets dispensed by KNtoran are protected from prying eyes.

Last nag (warning): --

* Protected by Guardian
Character Item Location
Head:
Left:
Center:
Right:
Left:
Right:
Available Gems ?

Fourth Gem Activated. A sizable bounty has been offered for your head by a rogue state.

Third Gem Activated. A 'fan' of yours is so intrigued with you that they are willing to fight for whatever you fight for up to the laying down of their life. The DM / GM will tell you the stats of your follower.

Second Gem Activated. In a spare moment you tried your hand at some lots with a passing traveler. Your luck was so good that he had to give you a gem as payment for your winnings. Your GM / DM will tell you the worth of it above 100gps.

First Gem Activated. +1 to your Charisma or similar attribute. Your intermingling with many races and peoples has made you more articulate.
Personal Rival: ?
At some point in this Character's life a foe became known - the history behind this rival can be written here.
Sponsored Links:
Character Stats
L5 xp 400 (15,000 to next)

Strength 14 (+2)
Dexterity 16 (+3)
Con 15 (+2)
Int 20 (+5)
Wisdom 13 (+1)
Charisma 15 (+2)

AC 10+5Armor+2armorbonus+1Shield+3Dex+1Nat+1Def+1trait-1flaw
Languages known: Common

Modified Skills [invested points(final mod)]: (*class skill) Autohypnosis1(4), Appraise*1(6), Climb 1(3), Concentration*7(9), CraftWeapons* 7(12), CraftArmor*7(12), DecipherScript 6(15) DisableDevice*7(10), KArcana*7(12), Karchi+engi*7(12), KPlanes*0(5), OpenLock*5(8), ProfessionEngineering5(10), Ride1(4), Search*6(11), Spellcraft*7(18), UseMagicdevice*7(12-18), UseRope1(4)

Synergies, +4 to UMD checks involving scrolls, +2 bonus to: appraise checks for armor and weapons, , Spellcraft checks, search checks for secret doors, survival checks on other planes and when following tracks, spellcraft checks to decipher scrolls

Racials:
90' dark vision
sleep immunity & trancing
1/day SLAs, Darkness&Faerie Fire
+1 to spell saving throws
+2 racial bonuses to Listen, Spot and Search
light sensitivity

Passive abilities
Mithral Infused: +2 Con, +1 natural AC
Craft reserve: Limited number of points that can be spent instead of xp in item creation, gain more each level
Artificer Knowledge: Can make Int+artificer level check to determine if item has magic aura, DC 15, check does not reveal nature of magical properties
Artisan Bonus: +2 to UMD checks when dealing with items for which one possesses the related Item creation feat (scrolls and potions)
Disable Trap: Can use Search skill to find mundane and magical traps with a DC higher than 20, Can disarm magical traps. Beating trap DC by more than 10 allows the trap to be bypassed with his party without disabling it
Item Creation: Can craft magic items even without access to the spells required, Must make UMD check (DC 20+SL) for each spell. If check fails, can try again for each day of progress made plus one extra attempt on the last day.

Feats, Flaws, and Traits
Scribe Scroll (artificer bonus) Can scribe spell scrolls
Brew Potion (artificer bonus) Can make magic potions
Craft Homunculus (artificer bonus) Can craft homunculi (see artificer class for additional details)
Attune Magical Weapon (artificer bonus) +1 attack and damage with attuned magic weapon.
Shape Soulmeld (human bonus): Can shape "Mage Spectacles" soulmeld
Extraordinary Artisan: Crafting price of magic items reduced by 25%
Exotic Weapon Proficiency: Can use Great Crossbows without penalty
Rapid Reload: improves reload speed of crossbows by one step (full action>move action>free action)
Murky Eyed (flaw) must reroll concealment miss chances
Vulnerable (flaw): -1 AC
Stout (trait) +2 on strength checks to avoid being bull rushed or overrun, -1 escape artist.

Particulars:



ROK II

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Ready To Rule?

Are you here yet or still hiding? Come out of your cave and become a Ruler... a Ruler of Kings.

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