Den Of Earth


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PBP Character Created:
17th Apr, 2017 - 12:55am

Last Updated:
20th Sep, 2017 - 11:26pm

Player Member ID:

Member Name:

Character ID: 301

Character's Game Master:
KNtoran using the Dungeons & Dragons 3.5e system

3.5 D&D You As Character Role-Playing Game

Character Avatar

Familiar / SideKick
More info
Symbol / Sign:
Character Name:
Den Of Earth

Character Title:
Sound Of Wind

Character Class:
Ranger 3

Character Status:


Character Alignment:
Neutral Good

Marching Position:

Rival: ?

The Foe of Den Of Earth
Guardian: ?

The Wolf Keeps

Character Body
Base Theme / Style
Character Combat Info
AC: 20 = 10 + 10
HP = 27/0
Initiative: +7
Fort: +6
Ref: +6
Will: +2
Attack: +5
Finesse: +6
Missile: +6
Grapple check: +5
Character Description
Den is 5" 9" tall and weighs in at 175 lbs. He has dark hair and dark brown eyes. He is well toned and has the calves and thighs of a Spartan warrior. He is wearing a pair of dark shorts and a gray tee shirt the says Tommy Bahama on it. In his pocket is the Benchmade switchblade that he's carried almost every day since it was presented to him at the end of his Army Special Forces training.

Den is a paradox. He comes from two cultures that couldn't be more dissimilar. His father's family comes from south of Sparta, a part of Greece called Lakonia and where the word Laconic is derived. His mother's family comes from Sicily, where brash talking is a way of life. At times he combines both traits, sometimes a man of few words, and sometimes a talker. One this is certain, when he is in the woods, hills, mountains, or desert, really any wilderness setting, he comes into his own.
Character History
Born before the rest of the group, this strange journey seems to have changed him and made him into a man of his early thirties. He has a tremendous amount of military training, but that will aid him little since things are so different now.
Character Magick / Spells / Powers
In every age there is some object or power that is beyond natural abilities. If Den Of Earth possesses such abilities or objects it should be listed here.
Character Notes*
Wolf Guardian Shields: The inner thougts of Den Of Earth are protected.

* Protected by Guardian
Deity / Allegiance / Cult
Familiar / Side Kick / Craft
Character Equipment
Composite Longbow +4 to hit +2 damage

Mithral Breastplate
Character Storage
Was never one for keeping much that couldn't fit on person.
Game Master Notes*
Wolf Guardian Protects: The secrets dispensed by KNtoran are protected from prying eyes.

Last nag (warning): 26th Aug, 2017 - 2:51pm

* Protected by Guardian
Character Item Location
Available Gems ?

Fifth Gem Divined. You have made a powerful personal enemy, he will seek his revenge upon you, one way or another

Fourth Gem Activated. False rumors have spread about your character concerning personal connections with powerful figures. You have an easier time getting what you want, as people try to gain your favor, but the truth will come out eventually.

Third Gem Activated. Choose a monster and receive a +2 to your attack and damage each time you encounter it. For some reason you are gifted against such creatures.

Second Gem Activated. In a spare moment you tried your hand at some lots with a passing traveler. Your luck was so good that he had to give you a gem as payment for your winnings. Your GM / DM will tell you the worth of it above 100gps.

First Gem Activated. +1 to your Charisma or similar attribute. Your intermingling with many races and peoples has made you more articulate.
Personal Rival: ?
At some point in this Character's life a foe became known - the history behind this rival can be written here.
Sponsored Links:
Character Stats
Str 14 (+2)
Dex 16 (+3)
Con 17 (+3)
Int 14 (+2)
Wis 13 (+1)
Cha 15 (+2)

Light load: 58 lb. or less
Medium load: 59-116 lb.
Heavy load: 117-175 lb.
Lift over head: 175 lb.
Lift off ground: 350 lb.
Push or drag: 875 lb.

XP 1300

Appraise Int 2 = +2
Balance Dex* 3 = +3
Bluff Cha 1 = +1
Climb Str* 8 = +2+6
Concentration Con 3 = +3
Craft Int 2 = +2
Diplomacy Cha 2 = +2
Disguise Cha 2 = +2
Escape Artist Dex* 3 = +3
Forgery Int 2 = +2
Gather Information Cha 2 = +2
Heal Wis 4 = +1+3
Hide Dex* 8 = +3+5
Intimidate Cha 1 = +1
Jump Str* 2 = +2
Knowledge (dungeoneering) Int 4 = +2+2
Knowledge (nature) Int 5 = +2+3
Listen Wis 6 = +1+5
Move Silently Dex* 9 = +3+6
Perform Cha 2 = +2
Ride Dex 5 = +3+2
Search Int 6 = +2+4
Sense Motive Wis 1 = +1
Spot Wis 6 = +1+5
Survival Wis 7 = +1+6
Swim Str** 4 = +2+2
Use Rope Dex 8 = +3+5

Improved Initiative
Weapon Specialization (Bow)
Murky-Eyed [flaw]
Track [free to rangers]
Weapon Finesse
Rapid Shot (Ranger 2 ability)
Endurance (Ranger 3 ability)


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