Arthos' Pathfinder Campaign Character Creation - Page 12 of 12

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14th Jan, 2016 - 1:03pm / Post ID: #
Mesmerist Cult Master ...
Novice / Center
Character Sheet ◀
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Arthos' Pathfinder Campaign Character Creation - Page 12

Sixth Sister says...

Oh, my mistake! I took Weapon Focus without even checking the feat. I thought I knew what it does.

I'll take Psychic Virtuoso instead.

Why does my sheet give me climb and swim speeds?
Were my skills wrong? I should get 1 for being Human and 1 favoured class bonus. Does either Insidious Personality or Trustworthy not apply to Diplomacy at all times?

Fanatical stare (Su) should have replaced Painful stare (Su).

As for equipment, you didn't like my personalisation? I'm only trying to make do with what I can afford with my roll, while also having a horse (Bareback as well). I can buy the Sorcerer's kit contents separately if that helps.

Sorry if it's too much to take in. It's a new class for me as well, and it's taking me some time too, not even mentioning the game I run.

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Post Date: 14th Jan, 2016 - 11:48pm / Post ID: #

Arthos' Pathfinder Campaign Character Creation
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Creation Character Campaign Pathfinder Arthos

Mhm I agree Malcom the character generator can be a pain. The rolls are much and normally if you do that your only allowed to pick out two traits anyways, three if you take a drawback but I just recently created a character and my brother informed me that a story feat is still a feat and so I had to lose out on Unforgotten myself. My bad on the Forlorn go ahead and pick one other feat then since you had three.

ICon I'll go ahead and make the changes and at least from what I was looking at I did put in the personalization and you could afford it. The healers kit has 4 uses left, I gave it to you for 25 GP. I think everything is there though. In regards to the skill bonus their are conditions for the bonus to take effect.

You gain a +1 trait bonus on Bluff checks made to fool someone. You also gain a +1 trait bonus on Diplomacy checks, and Diplomacy is always a class skill for you.

Insidious Personality (Ex)

A cult master adds 1/2 his class level (Minimum 1) as a bonus on all Diplomacy checks.

This ability replaces consummate liar.

I added that 2nd trait bonus so you have the 10 again, my bad.

I put the climb and swim speeds for personal notes. You can only climb and swim at 1/4 speed unless you choose to "Hasten" the process and move at 1/2 speeds

Here is the rule for that:


Make a Swim check once per round while you are in the water. Success means you may swim at up to half your speed (As a full-round action) or at a quarter of your speed (As a move action). If you fail by 4 or less, you make no progress. If you fail by 5 or more, you go underwater.

If you are underwater, either because you failed a Swim check or because you are swimming underwater intentionally, you must hold your breath. You can hold your breath for a number of rounds equal to twice your Constitution score, but only if you do nothing other than take move actions or free actions. If you take a standard action or a full-round action (Such as making an attack), the remainder of the duration for which you can hold your breath is reduced by 1 round. (Effectively, a character in combat can hold his breath only half as long as normal.) After that period of time, you must make a DC 10 Constitution check every round to continue holding your breath. Each round, the DC for that check increases by 1. If you fail the Constitution check, you begin to drown. The DC for the Swim check depends on the water, as given on the table below.

Water Swim DC
Calm water 10
Rough water 15
Stormy water 20*
* You can't take 10 on a Swim check in stormy water, even if you aren't otherwise being threatened or distracted.

Each hour that you swim, you must make a DC 20 Swim check or take 1d6 points of nonlethal damage from fatigue.


A successful Swim check allows you to swim a quarter of your speed as a move action or half your speed as a full-round action.


Swim Speed A creature with a swim speed can move through water at its indicated speed without making Swim checks. It gains a +8 racial bonus on any Swim check to perform a special action or avoid a hazard. The creature can always choose to take 10 on a Swim check, even if distracted or endangered when swimming. Such a creature can use the run action while swimming, provided that it swims in a straight line.
Feats If you have the Athletic feat, you get a +2 bonus on Swim skill checks. If you have 10 or more ranks in Swim, the bonus increases to +4.
Size The rules for familiars say "Small animals like these use Dexterity to modify Climb and Swim checks." Note however, that not all familiars are size Small. For example, bats are size Diminutive and cats are size Tiny. Therefore our guess is that the sentence, "Small animals like these..." Isn't referring specifically to size "Small" but instead to creatures size Tiny or smaller (Note though that not even all creatures size Tiny or smaller appear to have this applied to their skills.)

With a successful Climb check, you can advance up, down, or across a slope, wall, or other steep incline (Or even across a ceiling, provided it has handholds) at one-quarter your normal speed. A slope is considered to be any incline at an angle measuring less than 60 degrees; a wall is any incline at an angle measuring 60 degrees or more. A Climb check that fails by 4 or less means that you make no progress, and one that fails by 5 or more means that you fall from whatever height you have already attained. The DC of the check depends on the conditions of the climb. Compare the task with those on the following table to determine an appropriate DC.

You need both hands free to climb, but you may cling to a wall with one hand while you cast a spell or take some other action that requires only one hand. While climbing, you can’t move to avoid a blow, so you lose your Dexterity bonus to AC (If any). You also can’t use a shield while climbing. Anytime you take damage while climbing, make a Climb check against the DC of the slope or wall. Failure means you fall from your current height and sustain the appropriate falling damage.

Table: Climb DCs
DC Example Surface or Activity
0 A slope too steep to walk up, or a knotted rope with a wall to brace against.
5 A rope with a wall to brace against, or a knotted rope, or a rope affected by the rope trick spell.
10 A surface with ledges to hold on to and stand on, such as a very rough wall or a ship’s rigging.
15 Any surface with adequate handholds and footholds (Natural or artificial), such as a very rough natural rock surface or a tree, or an unknotted rope, or pulling yourself up when dangling by your hands.
20 An uneven surface with some narrow handholds and footholds, such as a typical wall in a dungeon.
21 A typical buildings upper-story wall
25 A typical buildings lower-story wall
25 A rough surface, such as a natural rock wall or a brick wall.
30 An overhang or ceiling with handholds but no footholds, or a typical city wall
— A perfectly smooth, flat, vertical (Or inverted) surface cannot be climbed.
Table: Climb DC Modifiers by Surface or Activity
Climb DC
Modifier Example Surface or Activity
–10 Climbing a chimney (Artificial or natural) or other location where you can brace against two opposite walls.
–5 Climbing a corner where you can brace against perpendicular walls.
+5 Surface is slippery.
But with climbing if you want you can take a -5 to the roll and do an accelerated climb which moves you at half your speed rather then a quarter.
The official speed is 7.5 for quarter so I just moved it up to 10, don't want to mess with fractions and partial movements.
Any other questions so far?

Attached Image Edited: Arthos on 14th Jan, 2016 - 11:50pm

Post Date: 15th Jan, 2016 - 2:11am / Post ID: #

Arthos' Pathfinder Campaign Character Creation
A Friend

Arthos' Pathfinder Campaign Character Creation Archive Pathfinder / D&D

Catch Off-Guard. Good for improvised weapons.

Artificers do NOT have spell lists.

Can I get the Simple Healer's Mesh - Cure Light Wounds, 2/day, CL 1. Finely woven bronze mesh "Bandage". 2 inches wide by 12 inches long, typically stored rolled up.

Post Date: 15th Jan, 2016 - 2:43am / Post ID: #

Arthos' Pathfinder Campaign Character Creation
A Friend

Page 12 Creation Character Campaign Pathfinder Arthos

Sorry I don't have a place to put how many items you can create at your level and useage other then spells on that sheet. You can have that mesh as your one device you've built so far and I'll edit the feat. :).

Post Date: 15th Jan, 2016 - 2:55am / Post ID: #

Arthos' Pathfinder Campaign Character Creation
A Friend

Creation Character Campaign Pathfinder Arthos

Well that is understandable, about the spells and devices. Just thought I would remind you that I am not a caster.

Any other concerns we still need to address?

15th Jan, 2016 - 12:43pm / Post ID: #
Lieutenant / Confused
Character Sheet ◀
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Arthos' Pathfinder Campaign Character Creation

the raging madman says...

There we go, story feats are gone and skill modifiers from them are removed. Sorry about that.

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Post Date: 16th Jan, 2016 - 1:10am / Post ID: #

Arthos' Pathfinder Campaign Character Creation
A Friend

Arthos' Pathfinder Campaign Character Creation - Page 12

Not a problem, looks like everything is good FINALLY! Haza my friends were out of in my opinion the most boring and horrendious area of any Role-playing Game game ever designed...although the creativity is fun it's so much work and so tiring!
Also for our new friend any status on your character?

Post Date: 30th Jan, 2016 - 10:25pm / Post ID: #

Arthos' Pathfinder Campaign Character Creation D&D / Pathfinder Archive - Page 12

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