Solange



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Genealogy
PBP Character Created:
23rd Dec, 2015 - 5:54am

Last Updated:
23rd Jan, 2016 - 2:51am

Player Member ID:
14277

Member Name:
ICon

Character ID: 161

Character's Game Master:
Arthos

Campaign:
Arthos's Pathfinder Campaign RPG

Character Avatar

Familiar / SideKick
More info
Symbol / Sign:
Character Name:
Solange

Character Title:
Sixth Sister

Character Class:
Mesmerist Cult Master 1

Character Status:

Novice

Character Alignment:
Chaotic Neutral

Marching Position:
Center

Rival: ?

The Foe of Solange
Guardian: ?

The Vulnerable Keeps

Character Body
Base Theme / Style
Character Combat Info
HP: 10
AC: 13 Touch: 12 Flat: 11
Fort: +3 Reflex: +4 Will: +4
Character Description
Solange is a tall lady with long blonde hair and blue eyes. Her light tan gives away that she has worked outdoors, but not long, and she wears the loose fitting off-white shirt and brown skirt of a peasant. While travelling she dons a white, used gambeson, contrasting the jet black hair of her unkempt horse, Coalie.
Character History
Fate is fickle yet devastating, kind yet cruel. In a magical world suppressed by might she will find a way to restore the balance.

Solange's story begins even before the birth of her parents. Her mother was Esylle and married to Alexi, an event that garnered unwanted attention. The Templars watched in suspicion as the seventh daughter and seventh son stood in union. They watched as they bore their first two children and they listened for any hint of suspicion. Then they had their chance with a claim against Alexi for using magic. The trial was swift and execution brutal.
With little opportunity despite the large city, Esylle was forced to work in a brothel. Solange's next 2 sisters were born in the city to unknown fathers. Esylle's fifth daughter was deemed an abomination by doctors and the conjoined twin did not live long.

Esylle didn't like to speak of Solange's father, save that he was rich enough to tip her so much she could afford independence and a journey away from the city with her 4 surviving daughters and pregnant condition. The templars still knew she was a threat if she were to bear two more daughters. Solange's birth didn't alleviate suspicion, though it didn't garner the attention it deserved either. She was the seventh; everyone had neglected to count her dead conjoined sister as a pair. Fate had her way but the real insult to the inquisition was the man who birthed her was also the seventh son of his noble house, his position leaving him above the law. The discreetness offered by the madam blocked the information available to the inquisitors and Esylle herself. Not even her mother knew Solange's potential.

Life on the frontier was tough and after trying so hard, Esylle had to lapse into her hated profession. She dragged her oldest daughters down with her, servicing the desperate and the lucky newly rich. It allowed the family to do well and eventually build up to horse wrangling and breeding.
It also made Esylle pregnant one last time. The event was attended by a doctor and templar from a more civilized place. But when her first son was born, the chain was broken. There was relief all around and suspicion was off the family, though that was the inquisition's mistake.

Solange's abilities went unnoticed even by herself for a long time. When she was young she just seemed to make friends with anyone she wanted to and her ability to read people, their personality and emotion, seemed like a natural gift rather than bestowed by magic and circumstance. Work on the ranch became second nature and any injuries sustained by her sisters would he healed by her. The family soon knew something was up when by faith and Solange's healing hands, she cleansed her oldest sister of a terrible disease, no doubt contracted from a customer.

With her mother realising Solange's gift and the unique ability to cast spells unnoticed Solange began to recieve the higher profile customers and gain fame in local towns for her wrangling, mercantile and healing ability too. Then the crime started. As an escort, Solange had uprecedented access to private information allowing her mother to plan missions. The crime spree continued unnoticed for years and the family accumulated a modest amount of wealth.

Then Taddel the merchant came to the village with his small company of mercenaries. Chaos and crime ensued. The mercenaries ran a protection racket as the merchant gamed the local market and pitted nighbours against each other to lower prices. The village's economy was impacted greatly and more than a few heirlooms were reported missing. He also took Solange as an escort for a few weeks. On the road, she was treated badly and restrained against her will while Taddel did what he pleased. In town there was no respite and she was closely guarded. Solange needed her revenge.

One night after Taddel had his way, she started singing, faltering at first, but growing to an eerie lullaby. By her will he fell asleep where he stood. Her hands inexplicably slipped from the rope tying her and she moved quickly to dress herself and hit Taddel where it would hurt the most, in his wealth. She stole back the heirlooms of her town, dropped a bag of coins from the window and took his prized posession, a magical amulet shedding light invisible to those outside it's illumnated area, as well as a wand. The unseen light source helped her escape with a horse under the cover of darkness.

She rode back to her ranch as fast as possible, avoiding roads and settlements, living of the bounties of the land. As she rode, she would spend hours staring at the magical items, intrigued by the carvings and the power she could feel coursing through them. She tried and failed to use the wand. Perhaps it was used up or prehaps the circumstances were not right. The horse nearly died of exhaustion so she left it behind and continued on foot.

The village wasn't guarded, clearly the authorities hadn't been notified. Could be that Taddel didn't want his magical trinket confiscated, but that would just force him to take matters into his own hands. She handed back the stolen heirlooms and told her family to hide the amulet but now the villagers were concerned for their safety. Despite their praise of Solange's heroics and a night of feasting in her honor, she had to leave. With the first rays of morning light, and still hung-over, she said her last goodbyes to her family and rode away with basic supplies and some bleach to die her hair while nobody is looking.
Character Magick / Spells / Powers
Spells Known:
0th (4): Daze (DC 15), Detect Magic, Ghost Sound, Lullaby (DC 15)
1st (2): Charm Person (DC 16), Sleep (DC 16)

Spells per day:
1st: 2

Mesmerist tricks (5 per day [1/2 level + Charisma]):
Slip Bonds (+2 Escape Artist while on, become incorporeal to slip bonds)
Character Notes*
List of siblings
Truda, 26, housekeeper wrangler ex-courtesan, Calistria
Maxine, 24, barmaid courtesan, Calistria
Katia, 23, merchant courtesan, Abadar
Barbie, 20, hunter wrangler, Gozreh
Astolat, 14, away at boarding school, No faith

* The content here is exposed unless you get a Guardian to protect it.
Deity / Allegiance / Cult
She pays lip service to Gozreh in both his calm feminine and stormy masculine forms. Secondary worship of Calistria was passed down from her mother and lately her aspect of vengeance really speaks to Solange.
Familiar / Side Kick / Craft
Coalie Light Horse trained for Riding
Character Equipment
Item,Cost,Weight,Notes
Sorcerer's Kit,7.2,15,No iron pot
Healer's Kit,50,1,4 uses left
Grooming Kit,1,2,with bleach
Light Horse,75,600,
Whip,1,2,
Quarterstaff,0,4,
Padded Armor,5,10,
Peasant's Outfit,0.1,2,
Tear-away Entertainer's Outfit,8,4

Money 0.7
Character Storage
Was never one for keeping much that couldn't fit on person.
Game Master Notes*
Nice one ICon, your character is starting to take form, thank you for joining my game.

Last nag (warning): --

* The Game Master's notes to you are exposed, get a Guardian to protect it.
Character Item Location
Head:
Left:
Center:
Right:
Left:
Right:
Available Gems ?

No Gem Activated. This means your Character does not have the possible 'edge' over other Characters. Activate a Gem to get the advantage.
Personal Rival: ?
At some point in this Character's life a foe became known - the history behind this rival can be written here.
Character Stats
Solange of Esylle
The Sixth Sister
Chaotic Neutral
Mesmerist (Cult Master) 1
Race: Human
Age: 17
Height: 5' 10"
Weight: 170 lb
Hair: Naturally brown, bleached blonde
Eyes: Blue
Faith: Gozreh

Strength 14 (+2)
Dexterity 14 (+2)
Constitution 15 (+2)
Intelligence 16 (+3)
Wisdom 15 (+2)
Charisma 18 (+4)

HP: 10
AC: 10 +2 Dex +1 [Armor]
Touch: 12
Flat-footed: 11
Saves:
Fort +3 = 0 +2 [Con] +1 [trait]
Relfex +4 = 2 +2 Dex
Will +4 = 2 +2 Wis
Initiative: +2

BAB: 0
Melee: +2
Ranged: +2
CMB: +2 = +2 Str +0 BAB
CMD: 14 = 10 +2 Dex +2 Str +0 BAB

Skills: (6+3+1 ranks per level. +1 Favoured class)
Total = Ability + ranks + misc
Appraise +7 = +3 +1 +3 (+1 when bargaining)
Bluff +4 = +4 +0 (+1 to fool someone)
Craft (Jewellery) +5 = +3 +0 +2[trait]
Diplomacy +10 = +4 +1 +3 +1[Insidious Personality] +1[trait]
Disguise +8 = +4 +1 +3
Escape Artist +6 = +2 +1 +3
Handle Animal +5 = +4 +1
Heal +6 = +2 +1 +3
Knowledge (Nature) Untrained! +4 = +3 +0 +1[trait]
Profession (Wrangler) +6 = +2 +1 +3
Perception +7 = +2 +1 +3 +1[trait]
Sense Motive +6 = +2 +1 +3 (+1 when bargaining)
Survival +6 = +2 +1 +3 (+3 when getting along in wild)
Use Magic Device +9 = +4 +1 +3 +1[trait]

Mesmerist:
Insidious Personality (1/2 level to Diplomacy)
Hypnotic stare (30', -2 to Will)
Knacks (0 level spells)
Fanatical stare (Buff: +1 competence attack + damage, +2 Will)

Feats:
Spell Focus (Enchantment)
Psychic Virtuoso

Traits:
Frontier-Forged (+1 Perception, +1 survival to get along in wild)
Kin Guradian (+2 to Aid Another for AC of family members)
Artisan (+2 to Craft (Jewellery))
Merchant (+1 Appraise and Sense Motive while bargaining)
Life of Toil (+1 Fortitude)
Bullied (+1 to AoO with unarmed strikes)
Dangerously Curious (+1 Use Magic Device)
Trustworthy (+1 Bluff to fool someone, +1 Diplomacy)
Child of Nature (+2 Survival to get along in wild, +1 Knowledge (Nature), Survival class skill)
Drawback:
Headstrong (Whenever you witness an action or hear an argument that contradicts your alignment, you must attempt to stop or correct that action or argument. If you either don’t try to stop it or fail in your attempt to stop it (as adjudicated by the GM), you are shaken for 1 hour.)

Languages:
Common
Elven
Sylvan
Draconic
Terran

Particulars:



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