Str:20
Dex:14
Con:15
Int:13
Wis:10
Cha:9
Skills:
Perception: Ranks: +4 (total: 4)
Survival: Ranks: +4 (total: 5)
Acrobatics: Ranks: +4 (total: 6)
Craft(weapons): Ranks: +4 (total: 5)
Intimidation: Ranks: +4 (total: 3)
Racial Bonus:
-Ferocity
-Weapon Familiarity
-Darkvision 60ft
-Dayrunner(-2 to ranged attacks)
Class Bonus:
-Fast Movement
-Rage 7 rnds/day
-Favored Class(+1 rnd of rage)
Feats:
Power Attack
Traits:
Life of toil: Benefit: You gain a +1 trait bonus on Fortitude saves.
poverty stricken: Benefits: You gain a +1 bonus on Survival checks, and Survival is always a class skill for you.
reactionary: Benefit: You gain a +2 trait bonus on initiative checks.
bloodthirsty: Benefit: Whenever you make an attack that reduces a foe to 0 hit points or fewer or you confirm a critical hit, your attack deals 1 additional point of damage. The additional damage is a trait bonus, and is multiplied by your weapon's critical hit multiplier.
possessed: Benefit: Once per day, you can attempt a Knowledge check of your choice even if you are not trained in that skill and it is not usually possible to use that skill untrained. If you can normally use that skill untrained, you gain a +2 trait bonus on the check.
hedonistic: Effect(s) Whenever you spend a day without gaining reward or treasure (at least 10 or more gold pieces) or spending an hour on entertainment or pleasure, attempt a DC 20 Fortitude save at the end of that day. If you fail, you begin the next day fatigued. This fatigue lasts 4 hours, or until you receive a reward or sufficient entertainment or pleasure.