Character Combat Info
Hit Points: 4
Soak: 1
Melee Defense: 0
Ranged Defense: +1
Character Description
Tulla is a red-haired child with blue eyes and a face covered in freckles. She is very curious and impulsive; she is always fiddling with objects that catch her eye and sometimes walking off with them absentmindedly. She tends to get herself into trouble, but it's always on accident. She would never steal from people on purpose (especially those that cannot afford to lose anything), but her oblivious, impulsive, and greedy demeanor sometimes get the best of her (it's hard for her to resist acquiring specialty items that she stumbles upon). She typically frolics through life (albeit a bit clumsily) excited about the potential for new adventures each day.
Ability Score Increase: Intelligence +2
Age: 9 Years Old
Size: 2 Feet in Height and 20 Pounds in Weight
Speed: 15 Feet
Language: Common
Racial Specifics: Darkvision + Gnome Cunning
Character History
Tulla was raised in a dysfunctional family (which was a bit unusual for a gnome but she attributes it to her continuous streak of unluckiness) by a mother, Lorelei, who swindled her father and a father, Dimble, who was a terrible judge of character.
For you see, Tulla's mother was a beautiful, intelligent, and charismatic woman who stole the heart of her father rather quickly. She wooed him over by supplying him with potions, poultices, and herbs at a highly discounted price and regularly praising him for his excellent business acumen. Little did her father know that the supplies provided by her mother were actually stolen by a group of notorious bandits, The Cloaked Boltbreakers, who were following her mother's directives.
After several years of running her thieving empire, Lorelei disappeared and an angry mob of guild artisans appeared in Dimble's shop, The Ordinary Elixir, demanding repayment for the stolen goods that he had been profiting from over the past couple of years. With his business in shambles and his name ruined, Dimble fled his home with his daughter, Tulla, in tow.
At the time of her father's ruin, Tulla was only seven, but she had already learned a lot from her mother (both in regard to dismantling a lock and breaking a heart). Seeking a new life that wouldn't expose any trace of their past, Tulla and her father ended up on the Shrouded Isle.
Each day, Tulla strives to be more like her father - kindhearted, honorable, and hardworking - but she has a hard time letting go of the pieces of herself that were passed down by her mother. She has a knack for breaking and entering; she has a thirst for acquiring new and unusual items; and she has a way of befriending even the most unlikely of characters. If there are two things that she acquired from her father, it's her good intentions and her incognizant nature.
Character Magick / Spells / Powers
In every age there is some object or power that is beyond natural abilities. If Tulla Thistlefizzle possesses such abilities or objects it should be listed here.
Character Notes*
Mother's Background: Criminal (Smuggler)
Skill Proficiency: Deception + Stealth
Tool Proficiency: Dice Set + [Thieves' Tools]
Father's Background: Guild Artisan (Alchemists + Apothecaries)
Skill Proficiency: Insight + Persuasion
Tool Proficiency: Alchemist's Supplies
* The content here is exposed unless you get a Guardian to protect it.
Character Equipment
Common Clothes
Small Pouch
Thieves' Tools: Small File, Lock Picks, Small Mirror, Narrow-Bladed Scissors, + Pair of Pliers
Trinket: A small glass jar containing with unknown gelatinous contents
Oddities:
1) A wooden six-sided die belonging to her mother (she considered it her lucky die) that Tulla sometimes uses to help her make difficult decisions
2) A gold necklace with a small locket in the shape of a thistle (which represents pain, protection, and pride) given to Tulla by her father that serves as a symbol of her family history/heritage
3) A fossil of a grasshopper found while wandering the woods as a child that Tulla talks to for comfort when nobody is looking
4) A tiny dreamcatcher stolen (accidentally) from a traveling merchant that Tulla has vowed to return if she ever meets the traveling merchant again
5) A key to her father's old shop, The Ordinary Elixir, that Tulla holds on to in case she is ever able to find her way back home
Loot:
1) Cubes of Blue (Currency)
Character Storage
Was never one for keeping much that couldn't fit on person.
Game Master Notes*
You have seen as a matter of currency exchange, cubes of blue similar to the light on the docks. 25AUG2016 -MS
Nice work on your characte sheet. If you will make the one small modification to the trinket that was noted in the Character Cretaion Thread, that would be great. Thanks for your interest. 24AUG2016 -MS
Last nag (warning): --
* The Game Master's notes to you are exposed, get a Guardian to protect it.
Personal Rival: ?
At some point in this Character's life a foe became known - the history behind this rival can be written here.
Character Stats
ABILITY SCORES
Strength: 8 (-1)
Dexterity: 10 (+0)
Constitution: 8 (-1)
Intelligence: 10 (+0)
Wisdom: 8 (-1)
Charisma: 10 (+0)
SKILL PROFICIENCY
Acrobatics (Dex): +0
Animal Handling (Wis): -1
Arcana (Int): +0
Athletics (Str): -1
Deception (Cha): +1 [Rank 1]
History (Int): +0
Insight (Wis): +0 [Rank 1]
Intimidation (Cha): +0
Investigation (Int): +0
Medicine (Wis): -1
Nature (Int): +0
Perception (Wis): -1
Performance (Cha): +0
Persuasion (Cha): +1 [Rank 1]
Religion (Int): +0
Sleight of Hand (Dex): +0
Stealth (Dex): +1 [Rank 1]
Survival (Wis): -1
TOOL PROFICIENCY
Thieves' Tools
Particulars: