Character Description
Determined is a characteristic that Major has, were it not so you would not know.
Character History
Came into this word a wee little one and grew to be a talented individual in the arts.
Character Magick / Spells / Powers
In every age there is some object or power that is beyond natural abilities. If Major possesses such abilities or objects it should be listed here.
Character Notes*
Keep anything here that you will like to remember without affecting other Character info.
Character Equipment
Cutlass
Tourist guide and map
Handgun
20 rounds
Drugs
Clothes: Jumpsuit (includes utility pockets)
Footwear: Hiking boots
Grooming: Basic only
Apparatus: hand computer
Food: 10 rations
Protection (low-tech): Serrated dagger
Visual: Electronic binoculars
Storage: Backpack
1. Military grade regional encrypted communicator
2. Thermal control sealed sleeping bag
3. Camp set (includes utensils, fire starter, etc.)
4. First aid kit (includes anti-venom, boosters, anti-hallucination, etc)
5. ID implant (like passport detailing your generic background, name, etc.)
6. Compass
Real: 70
Character Storage
Mesh armor
Boots
Disguise Kit
Blade
Hand gun
20 slugs
Binoculars, Electronic
Rifle
50 slugs
Shades
Hand computer
Rations 2
380 crs
Game Master Notes*
Nice one Play By Post, your character is starting to take form, thank you for joining my game.
Last nag (warning): 5th Dec, 2015 - 12:58am
Personal Rival: ?
At some point in this Character's life a foe became known - the history behind this rival can be written here.
Character Stats
Role: Mercenary
Body: 11
Mind: 11
Soul: 9
AC: 15
Health: 6
Martial Arts
Slug throwers
Trapper 2
Armor 2
Particulars: