Faerydae



Homeless

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Genealogy
PBP Character Created:
19th May, 2015 - 10:35pm

Last Updated:
10th Dec, 2016 - 7:42pm

Player Member ID:
15202

Member Name:
Seraphina

Character ID: 65

Character's Game Master:
KNtoran

Campaign:
Dungeons & Dragons 3.5 Play By Post Game

Character Avatar

Familiar / SideKick
More info
Symbol / Sign:
Character Name:
Faerydae

Character Title:
Healer

Character Class:
Cleric

Character Status:

Follower

Character Alignment:
Neutral Good

Marching Position:
Rear

Rival: ?

The Foe of Faerydae
Guardian: ?

The Pegasus Keeps

Character Body
Base Theme / Style
Character Combat Info
Total Hit Points: 8/4
Armor Class: 17 = 10 + 2 [leather] + 1 [light steel] + 3 [dexterity] +1 amulet
Initiative modifier: + 3 = + 3 [dexterity]
Character Description
Female Elf Cleric 1
Neutral Good
Representing Seraphina

Strength 11 (+0)
Dexterity 16 (+3)
Constitution 11 (+0)
Intelligence 13 (+1)
Wisdom 15 (+2)
Charisma 13 (+1)

Size: Medium
Height: 5' 7"
Weight: 120 lb
Eyes: Hazel
Hair: Blonde
Skin: Light
Character History
Faerydae, healer, has always known Naralis Analor as the deity to whom she pays homage. Raised by caring nature loving parents Faerydae holds life high and may at times almost appear to be as dedicated as druid to all living, yet her thoughts always rest to elven folk first and all other humanoids after.
Character Magick / Spells / Powers
2 neutralize poison
10 cure light wounds
3 cure moderate wounds

+1 amulet of natural armor
+1 Leather armor
+1 Shield
1 healing potion (2d4+2) black in color
A manual of bodily health
The cleric scrolls:
2. Three spells purify food and drink, detect evil, endure heat/cold
3. Four spells, Chant, Know alignment, Slow poison
4. Three spells Dispel magic, Create food and water and Remove curse.
Character Notes*
Pegasus Guardian Shields: The inner thougts of Faerydae are protected.

* Protected by Guardian
Deity / Allegiance / Cult
Naralis Analor - Neutral Good TYPICAL WORSHIPPERS: Healers, Any non-evil (elves) SYMBOL: white dove-shield DOMAINS: Good, Healing, Sun.
Familiar / Side Kick / Craft
Character Equipment
Light Mace [1d6, crit x2, 1 lb, light, bludgeoning]

Leather armor [light; + 2 AC; max dex + 6; check penalty 0; 15 lb.]

Light Steel Shield [ + 1 AC; check penalty -1; hardness 10; hp 10; 6 lb.]

Weapons / Armor / Shield (from above) (22lbs)
Backpack
Candle
Case (for map or scroll)
Flint and steel
Ink vial
Ink pen
Pouch x1
Rations (1 day) x3
Sacks x1
Torches x3
Waterskins x1
Spell component pouch

Long bow
2 quivers

40 lbs weight

1400gps, 40sps, 6cp, clear gem, blue gem, green gem
Character Storage
Was never one for keeping much that couldn't fit on person.
Game Master Notes*
Pegasus Guardian Protects: The secrets dispensed by KNtoran are protected from prying eyes.

Last nag (warning): --

* Protected by Guardian
Character Item Location
Head:
Left:
Center:
Right:
Left:
Right:
Available Gems ?

No Gem Activated. This means your Character does not have the possible 'edge' over other Characters. Activate a Gem to get the advantage.
Personal Rival: ?
At some point in this Character's life a foe became known - the history behind this rival can be written here.
Character Stats
Domains: Healing Trickery

Energy: Positive [Healing / Turns Undead]

Total Hit Points: 8

Speed: 30 feet

Armor Class: 16 = 10 + 2 [leather] + 1 [light steel] + 3 [dexterity]

Touch AC: 13
Flat-footed: 13

Initiative modifier: + 3 = + 3 [dexterity]
Fortitude save: + 2 = 2 [base]
Reflex save: + 3 = 0 [base] + 3 [dexterity]
Will save: + 4 = 2 [base] + 2 [wisdom]
Attack (handheld): + 0 = 0 [base]
Attack (missile): + 3 = 0 [base] + 3 [dexterity]
Grapple check: + 0 = 0 [base]

Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
38 lb. or less
39-76 lb.
77-115 lb.
115 lb.
230 lb.
575 lb.

Languages: Common Elven Goblin


Feats:

Athletic

Skill Name

Key
Ability

Skill
Modifier

Ability
Modifier Ranks Misc.
Modifier
Appraise Int 1 = +1
Balance Dex* 3 = +3
Bluff Cha 1 = +1
Climb Str* 2 = +0 + 2 [athletic]
Concentration Con 0 = +0
Craft_1 Int 1 = +1
Craft_2 Int 1 = +1
Craft_3 Int 1 = +1
Diplomacy Cha 5 = +1 + 4
Disguise Cha 1 = +1
Escape Artist Dex* 3 = +3
Forgery Int 1 =+1
Gather Information Cha 1 =+1
Heal Wis 6 =+2
+ 4
Hide Dex* 3 =+3
Intimidate Cha 1 =+1
Jump Str* 0 =+0
Knowledge (history) Int 3 =+1
+ 2Knowledge (religion) Int 2 =+1
+ 1Listen Wis 4 =+2
+ 2 [elf]
Move Silently Dex* 3 =+3
Perform_1 Cha 1 =+1
Perform_2 Cha 1 =+1
Perform_3 Cha 1 =+1
Perform_4 Cha 1 =+1
Perform_5 Cha 1 =+1
Profession Wis 3 =+2
+ 1Ride Dex 3 =+3
Search Int 3 =+1
+ 2 [elf]
Sense Motive Wis 2 =+2
Spot Wis 4 =+2
+ 2 [elf]
Survival Wis 2 =+2
Swim Str** 2 =+0
+ 2 [athletic]
Use Rope Dex 3 =+3


* = check penalty for wearing armor

Zero-level Cleric spells: 3 per day

First-level Cleric spells: 2 (1 + 1) per day + 1 from domain:

Elf

+ 2 dexterity / -2 constitution (already included)

Immune to magical sleep

+ 2 racial bonus to saves vs. enchantments

Low-light vision

Proficient with longsword, rapier, longbow & shortbow

+ 2 racial bonus on listen, search, and spot checks

Cleric

Alignment Aura

Spontaneous Casting (heal)

Turn Undead (4x/day)

High wisdom gains bonus spells daily

Domain choices give additional abilities

Class HP rolled
Level 1: Cleric 8

Particulars:



Compare:

The PvP Elitist


Devious

Merlin

Sensuality

Krusten

Romantic

Krusten

Friendship

Krusten

Chivalry

Krusten

Art of War

Merlin


Lover or Fighter?

The ROK II Player to Player interface allows your Character to make secret meetings with other Characters to create alliances or establish secret relationships. The option to reward each other in certain areas is offered: Devious, Sensual, Romantic, Friendship, Chivalry and the Art of War.

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