Sessativa Stormbough



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Genealogy
PBP Character Created:
16th Feb, 2016 - 3:25pm

Last Updated:
30th Mar, 2017 - 1:57pm

Player Member ID:
14277

Member Name:
ICon

Character ID: 206

Character's Game Master:
KNtoran

Campaign:
KNtoran Advance Dungeons & Dragons RPG

Character Avatar

Familiar / SideKick
More info
Symbol / Sign:
Character Name:
Sessativa Stormbough

Character Title:
The Elven Enchantress

Character Class:
Magic User 4

Character Status:

Novice

Character Alignment:
Neutral Good

Marching Position:
Center

Rival: ?

The Foe of Sessativa Stormbough
Guardian: ?

The Vulnerable Keeps

Character Body
Base Theme / Style
Character Combat Info
AC: -3 (Robe, Ring +3, Bracers AC 4, Dexterity)
HP: 13
Wounds: 0
Other: 5% Magic Resist
Character Description
Determined is a characteristic that Sessativa Stormbough has, were it not so you would not know.
Character History
Came into this word a wee little one and grew to be a talented individual in the arts.
Character Magick / Spells / Powers
Magic user Spells one spell per day
(* = prepared, - = used)
1st Level: (13 known, 4 per day)
Armor
Detect Magic
Erase
Grease
Identify*
Light
Magic Missile*
Mending
Precipitation
Ray of Frost (character p. 16)
Read Magic
True strike (character p. 16)
Unseen Servant
Charm Person** - other spellbook in Notes

2nd level: (8 known, 2 per day)
Detect Invisibility
Invisibility*
Knock
Levitate
Locate Object
Mirror Image
Shatter
Web
Forget* - other spellbook in Notes
Character Notes*
Spellbooks (by level - spellbook number is by column)
1. Charm person, Comprehend languages, sleep, magic missile, melt and Identify
2. Flaming sphere, darkness 15' radius, bind, forget, magic mouth and strength
3. Detect illusion, flame arrow, haste, item, protection from normal arrows, and slow
4. Dig, fire charm, ice storm, shout, stoneskin, and polymorph other
5. Animate dead, fabricate, passwall, teleport, magic jar, and distant distortion
6. Chain lightning, disintergrate, extension I, lower water, reincarnation, and spiritwrack.

* The content here is exposed unless you get a Guardian to protect it.
Deity / Allegiance / Cult
Slowly accepting Trithereon
Familiar / Side Kick / Craft
Character Equipment
Money:
14706 copper
15718 silver
12316 gold
1311 platinum

Equipment:
+4 Short Sword
Ring of featherfall
Ring of protection +3,
Helm of teleportation
Bracers of defense AC 4,
Robe of the archmagi
Boots of elvinkind
Key of servitude
Scroll of: Charm Monster, Dimension door, Flame arrow and Melf's minute meteor.
Scroll of: Polymorph self, Fireball, Fear and Fabricate.
All 6 Spell books - See p.212 or notes.
50 caltrops in a sack
10 Flasks of Oil
Acid flask 1lb (1)
Dagger 1d4 (2)
Quarterstaff 1d6 (1)

Backpack 2lb (1)
Bedroll 5lb (1)
Canvas 1lb (1)
Chalk (10) (1)
Flask (3) (1)
Flint/steel (1)
Ink (1)
Inkpen (1)
Lamp 1lb (1)
Parchment (1)
Pouch, belt 3lb (1)
Rations 1lb (2)
Rope (50ft) 5lb (1)
Sewing needle (1)
Torch 1lb (2)
Vial (1)
Water skin 4lb (1)
Whetstone 1lb (1)
Spell component pouch 2lb (1)
Spell book 3lb (1)
Traveler's outfit 5lb (1)
Character Storage
"The leaders sword is magical, Inside the big tent you will find a mage that is burnt along with the ashes of what was a table and papers to include a few maps and other possibly important documents that are now ash. You do find two wands and a couple large chests in the back of the tent that are locked. As you search the leader you will find that he has a key around his neck. His armor is full plate armor finely made. But it is not magical. He stood 6'8" so it is unusable to any of you. You will find the horses a little ways off tied to a line between tow trees where they have plenty to eat. They seem very happy and well cared for."
"Using the key on the chests she is able to unlock them and not see or find and traps. As she opens the chests she will see many many coins with a few other items mixed inside.
The horses and docile and they are able to be mounted with no issue. You would be able to pack most of all the equipment onto the horses and head towards the Earls place. Hopefully this is the last of the men paid to keep the Earl ignorant."
"The night passes quickly. Sessativa was able to identify one of the wands as a wand of fireballs. The morning arrives with you feeling refreshed."
horses sold
Game Master Notes*
Sessativa is now a level 3 mage. Her experience is now 8,001. base spells available are now 2 1st and 1 2nd level spells before bonuses

She also gained 1 point in intelligence, wisdom and dexterity.

Please make these notes on her character sheet.

Last nag (warning): --

* The Game Master's notes to you are exposed, get a Guardian to protect it.
Character Item Location
Head:
Left:
Center:
Right:
Left:
Right:
Available Gems ?

No Gem Activated. This means your Character does not have the possible 'edge' over other Characters. Activate a Gem to get the advantage.
Personal Rival: ?
At some point in this Character's life a foe became known - the history behind this rival can be written here.
Character Stats
Character: Sessativia Stormbough
Classes: magic user
Level: 4

Race: Elven Alignment: neutral good

Age: 119 Height: 4" 10 " Weight: 114 lbs Eyes: Amber Hair: black
Religion: Trithereon Experience: 16801

Hit Points: 13

Base Saving throws: (+4 vs all from Robe+Ring, +4 vs mental attacks)
Spell: 12
Petrify: 13
Breath: 15
Rod/staff/wand: 11
Poison: 14

Strength: 9
Dexterity: 16 (+1 initiative and ranged attacks, -2 AC)
Constitution: 12
Intelligence: 17
Wisdom: 18 (+4 vs mental attacks)
Charisma: 11

Armor Class: 10 - 2 = 8

Skills:
Elven forest ranging (Spotting, hiding, survival, etc.)

Racial abilities:
Resistant to sleep 90%
+1 to hit with bows, longsword, short sword
Infra-vision 60 feet
Spot secret doors (1/6 within 10', and when searching 2/6 to find secret door, 3/6 to find concealed portal)
Surprise monster (66%, 33% when opening door, must not wear metal armor and stay 90' ahead of non-elves)
Elf relations: Antipathy towards dwarves, Neutral to Humans

Robe abilities:
The robe confers a 5% magic resistance;
It adds +1 to saving throw scores; and
The robe reduces magic resistance and/or saving throws by 20%/-4 when the wearer casts any of the following spells: charm monster, charm person, friends, hold monster, hold person, polymorph other, suggestion.

Languages:
Alignment: Neutral Good,
Racial: Common, elvish, gnome, halfling, goblin, hobgoblin, orcish, gnoll,
Intelligence: Sylvan, Draconic, +1 more

Particulars:



Compare:

The PvP Elitist


Devious

Merlin

Sensuality

Krusten

Romantic

Krusten

Friendship

Krusten

Chivalry

Krusten

Art of War

Merlin


Lover or Fighter?

The ROK II Player to Player interface allows your Character to make secret meetings with other Characters to create alliances or establish secret relationships. The option to reward each other in certain areas is offered: Devious, Sensual, Romantic, Friendship, Chivalry and the Art of War.

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