Perry Pennington



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PBP Character Created:
25th Jan, 2018 - 1:50am

Last Updated:
1.7 Day(s) Ago

Player Member ID:
16455

Member Name:
Seath

Character ID: 351

Character's Game Master:
Daishain using the Dungeons & Dragons 5e system

Campaign:
Daishains 5e D&D RPG Main Thread

Character Avatar

Familiar / SideKick
More info
Symbol / Sign:
Character Name:
Perry Pennington

Character Title:
The Prolific Performer

Character Class:
Bard 7 Warlock 1

Character Status:

Novice

Character Alignment:
True Neutral

Marching Position:
Middle Rear

Rival: ?

The Foe of Perry Pennington
Guardian: ?

The Vulnerable Keeps

Character Body
Base Theme / Style
Character Combat Info
AC: 18
HP: 75 / 59
Spell DC/Attack: 15 / +7
Character Description
Perry is a 29-year-old tiefling who's 5'9" tall and weighs 145 lbs. He has purple skin with wavy purple hair and gold tipped, purple horns that curl towards the back of his head. His eyes are golden, he has purple, bat-like wings, and a long purple tail with a gold tip. Hes a pretty handsome guy!

Perry desperately wants to become famous and prove himself worthy of his family name. As a noble and skilled bard, he is very good at persuading and deceiving others, manipulating them into doing whatever he wants. As such, he's not necessarily a good person. He won't harm others if he doesn't have to, but he also won't hesitate to use people to achieve his own ends.

Perry is always very well dressed and takes his personal cleanliness very seriously. He always wants to project an aura of class and attractiveness. His favorite colors are purple and gold, the same colors as his skin, and he wears clothes of the same color. He's biggest flaw is that he sees himself as the center of the world, a classic case of narcissism. However, he still has great love for his family and friends, but perhaps that is also because of his own selfishness? After all, what's the point if there's no one around to acknowledge his greatness?

Finally, Perry has a deep love for the arts and is an excellent performer in music and dance. He also loves poetry. Perry's current goal is to meet the famous group of adventurers known as the Silver Blaze in hopes of traveling with them and compiling a book of songs and poems detailing their epic, heroic deeds.
Character History
Peregrine Maximillian Cornelius Pennington, or Perry, to his friends, was born to a noble family of humans in the city of Neverwinter. His family was initially shocked, surprised, and frightened by his birth. His purple tiefling form, with his little tail, small wings, and tiny horns seemed quite grotesque to a family expecting a normal human baby. However, Perry's father had once heard from his father that an infernal heritage ran down his side of the family, skipping three or so generations before manifesting in a child. He initially dismissed such superstitions, but soon realized what it was after it happened.

Despite the initial fear and shock, the Pennington's quickly came to learn that their child was as normal as any other. I mean, sure, he was a different shape and color and he had a natural resistance to fire, but that didn't make him a monster. Unfortunately, growing up was initially tough for Perry, with human children calling him names and picking on him. As a response, Perry took it upon himself to develop his speaking abilities and charisma as a self-defense mechanism. He quickly learned how to make others like, even love, him and became adept at manipulating others.

Perry went to the best schools in Neverwinter and became fascinated with the arts. He quickly picked up several instruments, his favorites being the mandolin, the harp, and the harmonica. He also became a huge lover of poetry and dance. Perry's older sister, Lilliana, was quite the opposite. She was physically strong and athletic, highly intelligent, and a skilled fighter. Compared to her, Perry was a teddy bear. Still, she loved her weird little brother and often protected him.

Lilliana eventually left the homestead to pursue her career as a Knight to a famous royal. She definitely lived up to the Pennington name. Perry, feeling inadequate and a little lonely without his big sister, decided upon the age of 24 to go out on his own as well and try to be great in his own way. He knew he would never be as strong as Lilliana, but maybe he could become famous and well known for his artistic talents.

Perry spent the next two to three years traveling the world. By some strange magical means he somehow entered the Feywild where he happened to catch the eye of a master half-elven bard. The bard taught Perry the ways of the College of Glamour and boosted Perry's natural ability of charming creatures to a completely new level. Upon learning all he could, Perry left the Feywild. During the shift back to the prime material plane, he felt something dark in the back of his mind.

Perry soon learned that his infernal heritage was beginning to rear it's head. He found himself able to tap into strange arcane magic that he never knew before. He had a nightmare where he was surrounded in a field of weapons as far as the eye could see with raven feathers littered between them. Upon some research, Perry managed to piece together that these were gifts from a dark patron. A patron who must be returning to collect on a bargain made by Perry's ancestors. Perry waited for the day when he would have to pay his dues, but his patron never asked much of him. Who knows when Perry will be called upon by his patron to fulfill this ancient, infernal bargain? The bargain that made him a tiefling instead of a human and altered the course of his life forever.

One year later, Perry finished writing his greatest work, "A Fool in the Fey," a comedic poem about a demon jester's travels in the Feywild. It actually gained him some well-deserved fame among certain circles. Still, he set his eyes on something greater. He wanted to be known in all of Faerun, by everyone. Eventually, Perry ran into a gnome rogue named Rimple Humplebumple who ran a traveling circus troupe. They quickly became friends and Perry decided to join them. He did that for a year or two until a night where one of his newest melodies caused the circus's owlbear companion to go mad and terrorize the audience. Faced with crippling embarrassment and regret, Perry decided to part ways with Rimple and the circus. He would miss his small, tricky friend, but knew he had a different path to follow.

Currently, Perry is searching for a group of adventurers known as the Silver Blaze. He had heard word of them protecting a town from a nasty cultist plot that had something to do with breeding an army of half dragons. Perry was captivated by this story and even learned a few of the names of the heroes. He thought that maybe, just maybe, if he found them that he could write a book of song and poetry detailing their adventures. Surely something of that caliber would give him the fame he so desperately seeks.
Character Magick / Spells / Powers
Cantrips: Vicious Mockery, Prestidigitation, Friends, Booming Blade (Warlock), Eldritch Blast (Warlock)

Spell Slots
--
Level 1 (3 / 4) - Dissonant Whispers, Faerie Fire, Healing Word, Tashas Hideous Laughter, Shield (Warlock), Hex (Warlock)
Level 2 (3 / 3) - Suggestion, Silence
Level 3 (3 / 3) - Hypnotic Pattern, Tongues, Enemies Abound
Level 4 (1 / 1) - Polymorph

Pact Magic Spell Slots
--
Level 1 (0 / 1)

Instrument of the Bards (Canaith Mandolin or "Penelope") - Targets have disadvantage vs charm spells cast using the mandolin. Also once per day per spell, the mandolin following spells can be cast using the mandolin:

Fly, Invisibility, Levitate, Protection from Evil and Good, Cure Wounds (3rd level), Dispel Magic, Protection from Energy (lightning only)

Bardic Inspiration (4 / 4) - 1d8, 1d10 (10th), 1d12 (15th)
Song of Rest - 1d6, 1d8 (9th), 1d10 (13th), 1d12 (17th)
Countercharm - Action, gives advantage vs charm and fear to friendly creatures within 30 feet
Mantle of Inspiration - 8, 11 (10th), 14 (15th)
Enthralling Performance
Mantle of Majesty - Command spell (bonus action, no spell slot, 1 min or until concentration ends, charmed creatures auto-fail save, only once per long rest)

Hexblades Curse
Character Notes*
Mother - Victoria Pennington
Father - Remington Pennington
Older sister - Lilliana Pennington
Master Bard - Lucan Firahel
Circus Gnome Rogue - Rimple Humplebumple

* The content here is exposed unless you get a Guardian to protect it.
Deity / Allegiance / Cult
Warlock patron is that of the Hexblade, one of several sentient weapons created by the Raven Queen. Perry never chose this and feels that the pact was unfairly thrust upon him by the mistakes of his ancestors. Luckily the pact hasn't been too demanding thus far...
Familiar / Side Kick / Craft
None
Character Equipment
88 GP

Magic Items
--
Canaith Mandolin, Instrument of the Bards (attuned)
Hat of Disguise (attuned)
Pearl of Power (attuned)
Bag of Holding
Silver Ewer and Four Goblets - 1d8 temp HP, advantage on saves vs poison and disease, both effects last for one hour. 1d4 charges are restored at dawn.
Gif's Cute Critters
1x Potion of Healing

Items on Person
--
Breastplate
Shield
Mace +1
Small golden harp
Silver harmonica
Set of fine clothes
Signet ring
A deck of playing cards

Items in Bag of Holding
--
Holy Symbol of Tiamat
Rapier
Scroll of pedigree
Entertainer's pack
- Backpack
- Bedroll
- 2 costumes
- 5 candles
- 5 days worth of rations
- Waterskin
- Disguise kit
Character Storage
Was never one for keeping much that couldn't fit on person.
Game Master Notes*
Nice one Seath, your character is starting to take form, thank you for joining my game.

Last nag (warning): --

* The Game Master's notes to you are exposed, get a Guardian to protect it.
Character Item Location
Head:
Left:
Center:
Right:
Left:
Right:
Available Gems ?

No Gem Activated. This means your Character does not have the possible 'edge' over other Characters. Activate a Gem to get the advantage.
Personal Rival: ?
At some point in this Character's life a foe became known - the history behind this rival can be written here.
Sponsored Links:
Character Stats
Ability Scores
--
STR 8 (-1), DEX 14 (+2), CON 15 (+2), INT 11 (+0), WIS 10 (+0), CHA 18 (+4)

Saving throws
--
STR (-1), DEX (+5), CON (+2), INT (+0), WIS (+0), CHA (+7)

Proficient Skills
--
Persuasion (Expertise) +10
Deception (Expertise) +10
Performance +7
Sleight of Hand +5
History +3

Proficient Tools
--
Playing Card Set

Proficient Weapons
--
Simple Weapons
Martial Weapons

Proficient Armor
--
Light Armor
Medium Armor
Shields

Languages
--
Common
Infernal
Sylvan

Tiefling Traits
--
Darkvision

Hellish Resistance - resistance to fire damage

Winged - fly speed at 30 ft. (2 hours per day with my current Con mod per rules with a chance at being knocked down)

Hexblade Features (Xanathars)
--
Expanded Spell List - Access to Shield and Wrathful Smite spells

Hexblades Curse - Bonus action, choose one creature within 30 feet. They are cursed for 1 minute
- Bonus to damage rolls against the target equal to proficiency modifier
- Critical hits on 19 and 20 rolls against target
- If the cursed target dies, regain hit points equal to warlock level + Charisma mod
- Can only use once per short or long rest

Hex Warrior - Able to use Medium Armor, Shields, and Martial Weapons. Also able to use Charisma mod instead of Strength or Dexterity for attack and damage rolls for only one weapon that can be chosen once per long rest.

Bard Features (PHB)
--
Ritual Casting - You can cast any bard spell you know as a ritual if that spell has the ritual tag.

Bardic Inspiration - You can inspire others through stirring words or music. To do so, you use a Bonus Action on Your Turn to choose one creature other than yourself within 60 feet of you who can hear you. That creature gains one Bardic Inspiration die, a d6. Once within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, Attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the DM says whether the roll succeeds or fails. Once the Bardic Inspiration die is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time. You can use this feature a number of times equal to your Charisma modifier (a minimum of once). You regain any expended uses when you finish a Long Rest. Your Bardic Inspiration die changes when you reach certain levels in this class. The die becomes a d8 at 5th level, a d10 at 10th level, and a d12 at 15th level.

Jack of All Trades - Starting at 2nd level, you can add half your proficiency bonus, rounded down, to any ability check you make that doesn't already include your proficiency bonus.

Expertise (Persuasion and Deception) - At 3rd level, choose two of your skill proficiencies. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies. At 10th level, you can choose another two skill proficiencies to gain this benefit.

Font of Inspiration - Bardic Inspiration comes back on short or long rest

Countercharm - At 6th level, you gain the ability to use musical notes or words of power to disrupt mind-influencing effects. As an action, you can start a performance that lasts until the end of your next turn. During that time, you and any friendly creatures within 30 feet of you have advantage on saving throws against being Frightened or Charmed. A creature must be able to hear you to gain this benefit. The performance ends early if you are Incapacitated or silenced or if you voluntarily end it (no action required).

College of Glamour Features (Xanathars)
--
Mantle of Inspiration - Bonus action, expend a bardic inspiration to grant yourself a wondrous appearance. Choose a number of creatures that can see you within 60 feet equal to your Charisma modifier. Each of them gains 8 temporary hit points (increases at certain levels, 11 at 10th, 14 at 15th). When a creature gains these hit points, they can immediately use their reaction to move up to their speed without provoking opportunity attacks.

Enthralling Performance - You can charge your performances with seductive, fey magic. If you perform for at least 1 minute, you can attempt to inspire wonder in your audience by singing, reciting a poem, or dancing. At the end of the performance, choose a number of humanoids within 60 feet equal to your Charisma modifier. Targets must succeed on a Wisdom saving throw against your spell save DC or be charmed. When charmed in this way, the target idolizes you, it speaks glowingly about you to anyone and hinders anyone who opposes you, although it attempts to avoid violence unless it was already inclined to fight on your behalf. This effect ends after 1 hour, if it takes any damage, or if it witnesses you attacking or damaging any of its allies. If a target succeeds on the saving throw, the target has no hint that you tried to charm it.

Mantle of Majesty - As a bonus action, you cast Command without expending a spell slot, and you take on the appearance of unearthly beauty for 1 minute or until concentration ends. During this time, you can cast Command as a bonus action on each turn, without expending a spell slot. Any creature charmed by you automatically fails its saving throw against the command you cast with this feature. Once used, this feature cannot be used again until after a long rest.

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