Character Description
* Ability Score Increase
* Age [ROLL 1d6 + 7] = 12
* Size [1/2 of Max Height and Weight] = 3' 1", 85 lbs.
* Speed [1/2 of Max Rounded Up] = 15'
* Languages: Common Only
* Racial Specifics: Elf
Dexterity +2
Darkvision 60'
Proficiency in the Perception skill
Advantage on saving throws against being charmed.
Magic can't put you to sleep.
Trance: meditation for 4 hours = long rest
Languages: speak read and write Common and Elvish
Character History
Playing is better than working. But now that 12 has come it's more work than play. Unless you're clever. Thari thinks he's clever. Which is probably why he gets caught. Even so he's pretty good at disappearing and staying out of the way. And when that doesn't work, playin' cute and sayin' the right thing never hurts. Harder to find playmates at 12. But foolin' with stuff and trying to make stuff is good. There's always interesting stuff by the water. Watchin' the tinker and the smith is good too. Sometimes Ma reads his fortune and shows him tricks and how the cards work. He likes watching her work too.
That Akte, a "friend" of Da's who brings him stuff to sell, he's got a girl. She was a real pain but now, dunno, she's all right ....
Currently at a Communal Housing, known as The Warehouse and Dock near the Fog Wall River.
Character Magick / Spells / Powers
In every age there is some object or power that is beyond natural abilities. If Thari possesses such abilities or objects it should be listed here.
Character Notes*
Level 0
* Parents' Backgrounds.
Father has a Criminal background, a fence for smugglers and other rogues.
Mother has a Charlatan background, tending toward fortune telling and snake oil.
* Each proficiency from your parents' backgrounds.
Deception, Sleight of Hand, Deception, Stealth
* Tool Proficiencies from your parents' backgrounds.
Disguise Kit, Forgery Kit, Gaming set, Thieves' Tools
* The content here is exposed unless you get a Guardian to protect it.
Deity / Allegiance / Cult
Luck is important. Da says so. Thari worships luck. The good kind.
Allegiance? You respect Da because he's Da and has a wicked backhand, and Ma because she's clever and funny and nice.
And there's those "friends" of Da's. You respect them too because Da says to. Especially the ones who scare Da.
Familiar / Side Kick / Craft
There's a stray mutt that lurks the docks. Thari calls him "Ket" and says he's his pet. Ket doesn't agree and pretty much ignores Thari unless he's got food.
He likes making things. There isn't much to make anything with. He plays with mud and sand. Sometimes whittles with his broken knife when he can find wood.
Character Equipment
Trinket (Rolled 74): a fan that when unfolded shows a sleeping cat.
common clothing
small pouch
Oddities (assuming we can just create these):
-- dice he made out of bones from a cat skeleton he found last year.
-- the spine and tail of the cat he found strung together on a string. (He had the skull too but it got broken.)
-- piece of rock -- maybe glass -- of some kind of hard, clear material which he found near the water. It's frosted for the most part from the water and sand, but it has a couple of clear spots. If you hold it just right (he knows the trick) it magnifies things about 3" away.
-- A very small knife. No more than a 2" blade and no point. He filched it and after he got away he found it broken off. It doesn't have much of an edge, but it's enough to make bone dice and things.
-- A half a coin ... but it's lead ... the precious metal is all worn off except in the bottom of the teeth marks in it.
Character Storage
Was never one for keeping much that couldn't fit on person.
Game Master Notes*
Awarded TP: 5
Used TP: 0
Awarded 5 TP (23JUL2016) for excellent Perception.
Last nag (warning): --
* The Game Master's notes to you are exposed, get a Guardian to protect it.
Personal Rival: ?
At some point in this Character's life a foe became known - the history behind this rival can be written here.
Character Stats
Strength = 8
Dexterity = 12
Constitution = 8
Intelligence = 8
Wisdom = 8
Charisma = 10
Point Buy gives 4 points. Dexterity of 10 costs 2 points. Elf is +2 to Dexterity.
Charisma of 10 costs 2 points.
Particulars: