Character Combat Info
HP: 35
AC: 14
BAB: 5
Fort: 4
Ref: 3
Wil: 6
Character Description
Star Walker is a dark blue-grey unicorn stallion with a neatly-parted, short blue mane and short blue tail. His green eyes stand out against the color of his fur. He is slightly underweight, and his back left leg is weak. His cutie mark is a crescent moon with the points facing downwards, three stars on top of it.
Star Walker is pretty calm but stubborn, especially about helping others and upholding his morals. He believes in Harmony, and spreading and protecting the ideals of Princess Luna. He believes that the night and the dark are not things to be feared, and that darkness and Darkness are two different things. He is a strong admirer of Princess Luna, and would be starstruck in her presence.
Character History
Born with a defect that prevents his left hind leg from functioning properly, Star Walker has had trouble early in life. Unable to play sports or do physical activities, and worried about slowing others down, he devoted his time to studying magic and reading stories.
Star Walker has heard the story of the Mare in the Moon countless times as a colt. Even as a colt, he never bought it. Darkness Vs Light? There must've been more to the story. The night is as important as the day, the moon no more evil than the sun. Something must've happened to her. Perhaps she could be saved?
And then she was. Princess Luna was returned to the world, cured, reformed, loved and admired. Especially by Star Walker. He quickly tried signing up to be one of Princess Luna's royal guards, but was rejected. At first he was hurt by this rejection, but then sprung back. If he could not protect the Princess, he would protect her ideals.
Star Walker became an adventurer, taking quests, protecting peace, harmony, and the night. Somehow, this even affected his magic, as he became in tune with the night, with he stars and the moon. Rather than question this turn of events, he embraced it. He will become the light of the darkness, guardian of the night.
Character Magick / Spells / Powers
Spells Known/Can Cast
Level 0: 6/at will
Level 1: 4/6
Level 2: 2/4
Known Spells
Level 0
Detect Magic
Enhanced Diplomacy
Guidance
Mending
Purify Food and Drink
Read Magic
Level 1
Bane
Bless
Cure light wounds*
Entropic Shield
Sanctuary
Color Spray**
Level 2
Cure Moderate Wounds*
Bull's Strength
Darkness
Hypnotic Pattern**
*Gained automatically
**Gained through Mystery
Character Notes*
Keep anything here that you will like to remember without affecting other Character info.
* The content here is exposed unless you get a Guardian to protect it.
Character Equipment
Ring of Sustenance on front left leg
Handy Haversack
In Haversack (5 lbs)
----Backpack (2 lbs.); bedroll (5 lbs.); bell; winter blanket (3 lbs.); 10 candles (1 lb.); map case (1/2 lb.), 5 pieces of chalk; fishhook and line; flint and steel; grappling hook (4 lbs.); hammer and pitons x10 (7 lbs.); iron pot (4 lbs), silk rope (50 ft., 5 lbs.); 5 Sacks (2.5 lbs); sewing needle & thread; spade (8 lbs.); signal whistle; soap (1 lb.); 5 torches (5 lbs.); 3 ; whetstone (1 lbs.), 5 potions of Cure Light Wounds, 5 potions of Enlarge Person ----
In Smaller Pouches of Haversack
----5 Alchemists fire (5 lbs.), 10 smoke sticks(5 lbs.), 3 tanglefoot bags(12 lbs.), Wand of Cure Light Wounds-----
Dagger(1lb)
Wearing Leather Armor (15 lbs)
Saddlebag of Holding I (15 lbs)
Spell Component Pouch with colored sand and incense
Total Weight: 36 lbs
1783 Gold
Character Storage
Was never one for keeping much that couldn't fit on person.
Game Master Notes*
Nice one Starshield, your character is starting to take form, thank you for joining my game.
Last nag (warning): 10th Jun, 2016 - 1:31am
* The Game Master's notes to you are exposed, get a Guardian to protect it.
Personal Rival: ?
At some point in this Character's life a foe became known - the history behind this rival can be written here.
Character Stats
Ability Scores
Strength: 9, -1
Dex: 14, +2
Con 17, +3
Int 16, +3
Wis 13, +1
Cha 16, +3
Skills
Acrobatics(Dex) rank 0 Skill 2
Appraise(Int) rank 0 skill 3
Bluff(Cha) Rank 0 Skill 3
Climb(Str) Rank 0 Skill -1
Craft(Int) Rank 0
Diplomacy(Cha)! Rank 5 Skill 11
Disable Device(Dex) Rank 0 Skill 2
Disguise(Cha) Rank 0 Skill 3
Escape Artist(Dex) Rank 0 Skill 2
Fly(Dex) Rank 0 Skill 2
Handle Animal(Cha) Rank 0 Skill 3
Heal(Wis)! Rank 0 Skill 2
Intimidate(Cha) Rank 0 Skill 3
Knowledge Arcana(Int) Rank 5 Skill 8
Knowledge Dungeoneering(Int) Rank 0
Knowledge Engineering(Int) Rank 0
Knowledge Geography(Int) Rank 0
Knowledge History(Int)! Rank 5 Skill 11
Knowledge Local(Int) Rank 0
Knowledge Nature(Int) Rank 0
Knowledge Nobility(Int) Rank 1 Skill 4
Knowledge Planes(Int)! Rank 1 skill 7
Knowledge Religion(Int)! Rank 3 Skill 9
Linguistics(Int) Rank 0 Skill 3
Perception(Wis) Rank 5 Skill 7
Perform(Cha) Rank 0
Profession(Wis)! Rank 0
Ride(Dex) Rank 0 Skill 2
Sense Motive(Wis)! Rank 2 Skill 7
Sleight of hand(Dex) Rank 0 Skill 2
Spellcraft(Int)! Rank 5 Skill 13
Stealth(Dex) Rank 0 Skill 2
Survival(Wis) Rank 0 Skill 2
Swim(Str) Rank 0 Skill -1
Feats and Abilities
Lame Curse: Base Speed -10
Lame Curse Advantages: Not slowed from encumbrance, immune to fatigued
Heavens Mystery
Awesome Display(Su): Enemy affected by illusion Hit dice - Charisma modifier
Coat of Many Stars(Su) AC +4 for [Oracle Level=5] Hours
Moonlight Bridge(Su) [Charisma bonus=3] per day Summon 10 foot by [Oracle Level x 10 = 50] feet for 1 day or until crossed, Wall of Force
Extra Revelation(Cutie Mark)
Practiced Horn Magic: Can wield weapon magically with Int bonus
Unicorn: Unseen Servant 2/day Light 3/day (Must target horn) +2 to Concentration checks when casting defensively
Blade of the Mind: Masterwork Sickle
Low-Light Vision
Quadruped: Due to being four-legged, ponykind receive +4 racial bonus to their Combat Maneuver Defense against trip attacks and +50% carrying capacity
A Unicorn to Light the Way: Light area doubled when targeting own horn
Magic Savant: Spellcraft +2
Particulars: